GameObject.Instantiate(游戏体的实例化),角色的选择
using UnityEngine; using System.Collections; public class CharacterCreation : MonoBehaviour { public GameObject[] CharacterPrefabs; private GameObject[] CharacterGameObject; public UIInput NameInput; private int length; private int SelectIndex=0; // Use this for initialization void Start () { length = CharacterPrefabs.Length; CharacterGameObject = new GameObject[length]; for (int i = 0; i < length; i++) { CharacterGameObject[i]=GameObject.Instantiate(CharacterPrefabs[i],transform.position,transform.rotation)as GameObject; } showGameObject(); }
注意
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