C# 与Flash 通信
C#主要代码:
//接收flash发送过来的信息
private void axShockwaveFlash1_FlashCall(object sender, AxShockwaveFlashObjects._IShockwaveFlashEvents_FlashCallEvent e)
{
XmlDocument document = new XmlDocument();
document.LoadXml(e.request);
XmlNodeList list = document.GetElementsByTagName("arguments");
LoadTitleAndAuthor(Convert.ToString(list[0].FirstChild.InnerText), Convert.ToString(list[0].ChildNodes[1].InnerText));
}
public void LoadTitleAndAuthor(string title, string author)
{
textBox2.Text=title + "," + author;
}
//向flash发送信息
private void sendToFlash_Click(object sender, EventArgs e)
{
this.axShockwaveFlash1.CallFunction("<invoke name=\"loadMsg\" returntype=\"xml\"><arguments><string>" +
this.textBox1.Text + "</string><string>男<string></arguments></invoke>");
}
private void Form1_Load(object sender, EventArgs e)
{
this.axShockwaveFlash1.Movie = Application.StartupPath + "/未命名-4.swf";
}
flash文件主要代码as2.0:
接收有C#发送过来的消息
import flash.external.ExternalInterface;
ExternalInterface.addCallback("loadMsg",null,loadMsg);
function loadMsg(t1:String,t2:String):Void{
txtName.text=t1;
txtAge.text=t2;
}
向C#窗体发送消息:
on(release)
{
import flash.external.ExternalInterface;
//trace("metadata received");
ExternalInterface.call("loadMsg", txtName.text,txtAge.text);
}
as3.0 类文件编写
package{
import flash.display.*;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.utils.getDefinitionByName;
import flash.external.ExternalInterface;
import flash.text.*;
public class Clas extends MovieClip
{
public function Clas()
{
btnsend.addEventListener(MouseEvent.CLICK,onclick);
ExternalInterface.addCallback("setTxt",setTxt);
}
public function onclick(evt:MouseEvent){
ExternalInterface.call("toTxt",this.txtsend.text);
}
public function setTxt(s:String,s2:String)
{
this.txtmsg.text=s+"-"+s2;
}
}
}
C#代码的编写与as2.0通信的一样。