泛型接口
不论是为泛型容器类,还是表示容器中元素的泛型类,定义接口是很有用的。把泛型接口与泛型类结合使用是更好的用法,比如用IComparable<T>而非IComparable,以避免值类型上的装箱和拆箱操作。.NET框架2.0类库定义了几个新的泛型接口,以配合System.Collections.Generic中新容器类的使用。
当一个接口被指定为类型参数的约束时,只有实现该接口的类型可被用作类型参数。下面的示例代码显示了一个从MyList<T>派生的SortedList<T>类。更多信息,请参见泛型概述。SortedList<T>增加了约束where T : IComparable<T>。
这使得SortedList<T>中的BubbleSort方法可以使用表中的元素的IComparable<T>.CompareTo方法。在这个例子中,表中的元素是简单类——实现IComparable<Person>的Person类。
using System; using System.Collections.Generic; //Type parameter T in angle brackets. public class MyList<T> { protected Node head; protected Node current = null; // Nested type is also generic on T protected class Node { public Node next; //T as private member datatype. private T data; //T used in non-generic constructor. public Node(T t) { next = null; data = t; } public Node Next { get { return next; } set { next = value; } } //T as return type of property. public T Data { get { return data; } set { data = value; } } } public MyList() { head = null; } //T as method parameter type. public void AddHead(T t) { Node n = new Node(t); n.Next = head; head = n; } // Implement IEnumerator<T> to enable foreach // iteration of our list. Note that in C# 2.0 // you are not required to implment Current and // GetNext. The compiler does that for you. public IEnumerator<T> GetEnumerator() { Node current = head; while (current != null) { yield return current.Data; current = current.Next; } } } public class SortedList<T> : MyList<T> where T : IComparable<T> { // A simple, unoptimized sort algorithm that // orders list elements from lowest to highest: public void BubbleSort() { if (null == head || null == head.Next) return; bool swapped; do { Node previous = null; Node current = head; swapped = false; while (current.next != null) { // Because we need to call this method, the SortedList // class is constrained on IEnumerable<T> if (current.Data.CompareTo(current.next.Data) > 0) { Node tmp = current.next; current.next = current.next.next; tmp.next = current; if (previous == null) { head = tmp; } else { previous.next = tmp; } previous = tmp; swapped = true; } else { previous = current; current = current.next; } }// end while } while (swapped); } } // A simple class that implements IComparable<T> // using itself as the type argument. This is a // common design pattern in objects that are // stored in generic lists. public class Person : IComparable<Person> { string name; int age; public Person(string s, int i) { name = s; age = i; } // This will cause list elements // to be sorted on age values. public int CompareTo(Person p) { return age - p.age; } public override string ToString() { return name + ":" + age; } // Must implement Equals. public bool Equals(Person p) { return (this.age == p.age); } } class Program { static void Main(string[] args) { //Declare and instantiate a new generic SortedList class. //Person is the type argument. SortedList<Person> list = new SortedList<Person>(); //Create name and age values to initialize Person objects. string[] names = new string[]{"Franscoise", "Bill", "Li", "Sandra", "Gunnar", "Alok", "Hiroyuki", "Maria", "Alessandro", "Raul"}; int[] ages = new int[]{45, 19, 28, 23, 18, 9, 108, 72, 30, 35}; //Populate the list. for (int x = 0; x < 10; x++) { list.AddHead(new Person(names[x], ages[x])); } //Print out unsorted list. foreach (Person p in list) { Console.WriteLine(p.ToString()); } //Sort the list. list.BubbleSort(); //Print out sorted list. foreach (Person p in list) { Console.WriteLine(p.ToString()); } Console.WriteLine("Done"); } }
可以在一个类型指定多个接口作为约束,如下:
class Stack<T> where T : IComparable<T>, IMyStack1<T>{}
一个接口可以定义多个类型参数,如下:
IDictionary<K,V>
接口和类的继承规则相同:
//Okay. IMyInterface : IBaseInterface<int> //Okay. IMyInterface<T> : IBaseInterface<T> //Okay. IMyInterface<T>: IBaseInterface<int> //Error. IMyInterface<T> : IBaseInterface2<T, U>
具体类可以实现封闭构造接口,如下:
class MyClass : IBaseInterface<string> 泛型类可以实现泛型接口或封闭构造接口,只要类的参数列表提供了接口需要的所有参数,如下: //Okay. class MyClass<T> : IBaseInterface<T> //Okay. class MyClass<T> : IBaseInterface<T, string>
泛型类、泛型结构,泛型接口都具有同样方法重载的规则。详细信息,请参见泛型方法。
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