摘要: //残影实现using UnityEngine;using System.Collections;using System.Collections.Generic;//引入使用List的命名空间public class CanYing : MonoBehaviour { public floa... 阅读全文
posted @ 2016-01-23 21:02 ShadowInk 阅读(4143) 评论(0) 推荐(0) 编辑