Problem
有n个操作
Solution
splay模板题,用splay维护下标。
Notice
需要把l的前一个位置旋转到根,r的后一个位置旋转到根的右节点。所以特别要注意0的大坑。
Code
#include<cmath>
#include<cstdio>
#include<cstring>
#include<iostream>
#include<algorithm>
using namespace std;
#define sqz main
#define ll long long
#define reg register int
#define rep(i, a, b) for (reg i = a; i <= b; i++)
#define per(i, a, b) for (reg i = a; i >= b; i--)
#define travel(i, u) for (reg i = head[u]; i; i = edge[i].next)
const int INF = 1e9, N = 2200000;
const double eps = 1e-6, phi = acos(-1);
ll mod(ll a, ll b) {if (a >= b || a < 0) a %= b; if (a < 0) a += b; return a;}
ll read(){ ll x = 0; int zf = 1; char ch; while (ch != '-' && (ch < '0' || ch > '9')) ch = getchar();
if (ch == '-') zf = -1, ch = getchar(); while (ch >= '0' && ch <= '9') x = x * 10 + ch - '0', ch = getchar(); return x * zf;}
void write(ll y) { if (y < 0) putchar('-'), y = -y; if (y > 9) write(y / 10); putchar(y % 10 + '0');}
int point = 0, root, pre, suf, ans, pos = 2;
char st[N + 5];
struct node
{
char val[N + 5];
int count[N + 5], son[2][N + 5], parent[N + 5], tag[N + 5];
inline void up(int u)
{
count[u] = count[son[0][u]] + count[son[1][u]] + 1;
}
inline void New(int &u, char ch, int last)
{
u = ++point;
parent[u] = last;
val[u] = ch;
son[0][u] = son[1][u] = tag[u] = 0;
}
inline void change(int u)
{
if (u == 0) return;
tag[u] ^= 1;
swap(son[0][u], son[1][u]);
}
inline void down(int u)
{
if (u == 0 || tag[u] == 0) return;
change(son[0][u]), change(son[1][u]);
tag[u] = 0;
}
inline void build()
{
New(root, '~', 0);
New(son[1][root], '~', root);
up(root);
}
void Rotate(int x, int &rt)
{
int y = parent[x], z = parent[y];
int l = (son[1][y] == x), r = 1 - l;
if (y == rt) rt = x;
else if (son[0][z] == y) son[0][z] = x;
else son[1][z] = x;
parent[x] = z;
parent[son[r][x]] = y, son[l][y] = son[r][x];
parent[y] = x, son[r][x] = y;
up(y);
up(x);
}
void Splay(int x, int &rt)
{
while (x != rt)
{
int y = parent[x], z = parent[y];
if (y != rt)
{
if ((son[0][z] == y) ^ (son[0][y] == x))
Rotate(x, rt);
else Rotate(y, rt);
}
Rotate(x, rt);
}
}
int Find(int u, int x)
{
down(u);
if (x == count[son[0][u]] + 1) return u;
else if (x <= count[son[0][u]]) return Find(son[0][u], x);
else return Find(son[1][u], x - count[son[0][u]] - 1);
}
void Insert(int &u, int l, int r, int last)
{
int mid = (l + r) >> 1;
New(u, st[mid], last);
if (l < mid) Insert(son[0][u], l, mid - 1, u);
if (r > mid) Insert(son[1][u], mid + 1, r, u);
up(u);
}
void adjust(int l, int r)
{
int x = Find(root, l - 1), y = Find(root, r + 1);
Splay(x, root), Splay(y, son[1][root]);
}
void solve1()
{
int t = read();
adjust(pos, pos - 1);
gets(st);
Insert(son[0][son[1][root]], 0, t - 1, son[1][root]);
up(son[1][root]), up(root);
}
void solve2()
{
int t = read();
adjust(pos, pos + t - 1);
parent[son[0][son[1][root]]] = 0, son[0][son[1][root]] = 0;
up(son[1][root]), up(root);
}
void solve3()
{
int t = read();
adjust(pos, pos + t - 1);
change(son[0][son[1][root]]);
}
void solve4()
{
int t = Find(root, pos);
printf("%c\n", val[t]);
}
}Splay_tree;
int sqz()
{
Splay_tree.build();
int H_H = read();
char op[10];
while(H_H--)
{
scanf("%s", op);
if (op[0] == 'I') Splay_tree.solve1();
else if (op[0] == 'M') pos = read() + 2;
else if (op[0] == 'P') --pos;
else if (op[0] == 'N') ++pos;
else if (op[0] == 'D') Splay_tree.solve2();
else if (op[0] == 'R') Splay_tree.solve3();
else Splay_tree.solve4();
}
return 0;
}