数据结构C#实现-二叉查找树的创建,查找,以及各种递归(非递归)遍历算法

关键字:
        二叉树,查找,(breadth-first algrithm) ---前序遍历,中序遍历,后序遍历,(depth-first algrithm)-层次遍历。
摘要:
        树是一种非常重要的数据结构,Binary Tree则是树型结构中应用最为广泛。本文给出了C#版本的二叉树的建立,查找,以及各种递归和非递归的遍历算法。

代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;

namespace DS
{
    
public class Tree
    
{
        
public Tree(int data)
        
{
            _data 
= data;
            leftChild 
= null;
            rightChild 
= null;
        }

        
private int _data;
        
private Tree leftChild;
        
private Tree rightChild;

     
       
        
public void PreOrder()
        
{
            
            
if(this != null)
            
{
                Console.Write(
"{0} ", _data);
                
if(leftChild!=null)
                  leftChild.PreOrder();
                
if(rightChild!=null)
                 rightChild.PreOrder();
            }

        }


        
public void InOrder()
        
{

            
if (this != null)
            
{
                
if (leftChild != null)
                    leftChild.InOrder();
                
                Console.Write(
"{0} ", _data);
                           
                
if (rightChild != null)
                    rightChild.InOrder();
            }

        }


        
public void PostOrder()
        
{
            
if (this != null)
            
{
                
if (leftChild != null)
                    leftChild.PostOrder();
                
if (rightChild != null)
                    rightChild.PostOrder();
                Console.Write(
"{0} ", _data);
            }

        }



        
public void PostOrderWithoutIretation()
        
{
            Stack
<Tree> stack = new Stack<Tree>();
            Tree pre
=null, temp;
            temp
=this;
            
while (temp != null || stack.Count != 0)
            
{
                
while (temp != null)
                
{
                    stack.Push(temp);
                    temp 
= temp.leftChild;
                }


                temp 
= stack.First<Tree>();
                
if (temp.rightChild == null || temp.rightChild==pre)
                
{                   
                    temp
=stack.Pop();
                    Console.Write(
"{0} ", temp._data);
                    pre 
= temp;
                    temp 
= null;
                }

                
else
                
{
                    temp 
= temp.rightChild;
                }


            }

           
        }

        
public void InOrderWithoutIretation()
        
{
            Stack
<Tree> stack = new Stack<Tree>();
            Tree  temp;
            temp 
= this;
           
while (temp!=null || stack.Count != 0)
            
{              
                
while (temp != null)
                
{
                    stack.Push(temp);
                    temp 
= temp.leftChild;                    
                }


                temp 
= stack.Pop();
                         
                Console.Write(
" {0} ", temp._data);
                temp 
= temp.rightChild;
            }

        }


        
public void LevelOrder()
        
{
            Queue
<Tree> queue = new Queue<Tree>();
            queue.Enqueue(
this);
            Tree  temp;
            
while (queue.Count != 0)
            
{
                temp
=queue.Dequeue();
                Console.Write(
"{0} ", temp._data);

                
if(temp.leftChild!=null)
                    queue.Enqueue(temp.leftChild);
                
if(temp.rightChild!=null)
                    queue.Enqueue(temp.rightChild);
               
            }


        }


        
public void Search(int data, out Tree p, out Tree q)
        
{
            p 
= this;
            q 
= null;
            
while (p != null)
            
{
                q 
= p;
                
if (p._data>data)
                    p 
= p.leftChild;
                
else if (p._data < data)
                    p 
= p.rightChild;
                
else
                    
break;
            }
               
        }



        
public bool InsertNode(int data)
        
{
            Tree newNode 
= new Tree(data);
            Tree p,q;
            Search(data, 
out p, out q);
            
if (p!= null)
                
return true;
            
else
            
{
                
if (q._data >data)
                    q.leftChild 
=newNode;
                
else
                    q.rightChild 
= newNode ;
            }

            
return false;
        }

        
public void PreOrderWithouIreration()
        
{
            Tree temp;
            temp 
= this;
            Stack
<Tree> stack=new Stack<Tree>();
            stack.Push(
this);
            
while (stack.Count != 0)
            
{
                temp 
= stack.Pop();
                Console.Write(
"{0} ", temp._data);
                
if (temp.rightChild!=null)
                    stack.Push(temp.rightChild);
                
if (temp.leftChild!=null)
                    stack.Push(temp.leftChild);
            }


        }

    }


   

    
class Program
    
{
        
static void Main(string[] args)
        
{
            Tree Root 
= new Tree(10);
        
          Root.InsertNode(
5);
           Root.InsertNode(
14);
           Root.InsertNode(
9);
           Root.InsertNode(
13);
           Root.InsertNode(
8);
            Console.WriteLine(
"pre order");
            Root.PreOrder();
            Console.WriteLine(
"pre order without iteration\n");
            Root.PreOrderWithouIreration();
            
            Console.WriteLine(
"\nIn order");
            Root.InOrder();
            Console.WriteLine(
"\nInOrder without Iteration");
            Root.InOrderWithoutIretation();

            Console.WriteLine(
"\nPost Order:");
            Root.PostOrder();
            Console.WriteLine(
"\nPost Order without Iteration");
            Root.PostOrderWithoutIretation();


            Console.WriteLine(
"\nlevel order");
            Root.LevelOrder();
            Console.Read();
          
        }

    }

}

posted on 2008-06-02 18:10  飞天舞者  阅读(1104)  评论(0编辑  收藏  举报

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