摘要: 使用方法:void Start(){ TimeOfDay.dayDuration = 10f;} void Update(){ print( TimeOfDay.GetTimeOfDay() + " Days : " + TimeOfDay.Days() );} using UnityEngine;using System.Collections; [ExecuteInEditMode] public class AnchorMultiResolution : MonoBehaviour{ float screenY = 0; float screenX = 0; publ 阅读全文
posted @ 2013-06-04 16:03 William Jiang 阅读(4232) 评论(0) 推荐(0) 编辑