屏保:画线圈LineFlower
LineFlowerSP
小时候玩过一种画线圈的玩具,将一个圆形齿轮在一个大圈里转,会画出各种图形来.这个程序就是模仿它做的.算法原理:将一个圆围绕着另一个大圆公转,并且它还做自转运动.那么圆内一点的运动轨迹就能生成一个奇妙的图形.更奇妙的是,一个小小参数的改变,会使整个画面完全不同.
程序启动后,会随机生成不同的图形,点击鼠标或按下键盘任意按键会自动退出.使用鼠标滚轮滚动进行图形切换.我的博客头像就是用这个软件生成的.
下载地址:
https://files.cnblogs.com/WhyEngine/LineFlower%E5%B1%8F%E4%BF%9D.zip
图形生成算法代码:
1 void CLineFlowerSPEntity::Reset() 2 { 3 m_nFinishTime = 0; 4 m_nVerticesNum = 0; 5 m_nPlayVertices = 2; 6 7 UINT width; 8 UINT height; 9 m_pDX9Render->GetBackBufferSize(width, height); 10 11 Vector2 vScreenCenter(width*0.5f, height*0.5f); 12 13 Yreal screenCircleRadius = width < height ? width*0.5f : height*0.5f; 14 if (screenCircleRadius < 10.0f) 15 { 16 return; 17 } 18 19 Yreal rotateCircleRadius = yf_rand_real(screenCircleRadius - 128.0f); 20 Yreal fixCircleRadius = screenCircleRadius - rotateCircleRadius; 21 Yreal offset = yf_rand_real(64.0f, screenCircleRadius - 10.0f); 22 if (yf_rand_bool()) 23 { 24 offset = -offset; 25 } 26 27 Yreal stepScale0 = yf_rand_real(0.1f, 1.0f); 28 if (yf_rand_bool()) 29 { 30 stepScale0 = 1.0f / stepScale0; 31 } 32 Yreal stepScale180 = yf_rand_real(0.1f, 1.0f); 33 if (yf_rand_bool()) 34 { 35 stepScale180 = 1.0f / stepScale180; 36 } 37 38 Yreal offsetScale0 = yf_rand_real(0.1f, 1.0f); 39 if (yf_rand_bool()) 40 { 41 offsetScale0 = 1.0f / offsetScale0; 42 } 43 Yreal offsetScale180 = yf_rand_real(0.1f, 1.0f); 44 if (yf_rand_bool()) 45 { 46 offsetScale180 = 1.0f / offsetScale180; 47 } 48 49 Yreal maxOffset = (offsetScale180 > offsetScale0) ? offsetScale180 : offsetScale0; 50 maxOffset *= fabs(offset); 51 Yreal posScale = screenCircleRadius / (fixCircleRadius + maxOffset); 52 posScale *= 0.95f; 53 54 Yreal scale0 = yf_rand_real(0.1f, 1.0f); 55 if (yf_rand_bool()) 56 { 57 scale0 = 1.0f / scale0; 58 } 59 Yreal scale180 = yf_rand_real(0.1f, 1.0f); 60 if (yf_rand_bool()) 61 { 62 scale180 = 1.0f / scale0; 63 } 64 65 Yreal step = screenCircleRadius / rotateCircleRadius; 66 if (step > 360.0f) 67 { 68 return; 69 } 70 71 m_nCirclesCount = YD_MAX_CIRCLES_COUNT; 72 m_nVerticesNum = m_nCirclesCount * 360; 73 74 Vector2 vCenter; 75 Yreal degree = 0; 76 77 Vector2 vPos; 78 Vector2 vPos0; 79 Vector2 vPos1; 80 Yuint index; 81 Yreal r, a; 82 Yreal scale; 83 84 RhwVertex* vb; 85 m_pVB->Lock(0, 0, (void**)&vb, 0); 86 87 for (Yuint i = 0; i < m_nCirclesCount; i++) 88 { 89 for (Yuint j = 0; j < 360; j++) 90 { 91 vCenter.x = vScreenCenter.x + fixCircleRadius*m_listSinValues[j]; 92 vCenter.y = vScreenCenter.y + fixCircleRadius*m_listCosValues[j]; 93 94 r = fabsf(degree - 180.0f) / 180.0f; 95 scale = yf_lerp(offsetScale0, offsetScale180, r); 96 97 index = (Yint)degree; 98 vPos0.x = vCenter.x - offset*scale*m_listSinValues[index]; 99 vPos0.y = vCenter.y - offset*scale*m_listCosValues[index]; 100 101 vPos1.x = vCenter.x - offset*scale*m_listSinValues[index + 1]; 102 vPos1.y = vCenter.y - offset*scale*m_listCosValues[index + 1]; 103 104 a = degree - index; 105 vPos = vPos0*(1.0f - a) + vPos1*a; 106 vPos.x = posScale*(vScreenCenter.x - vPos.x) + vScreenCenter.x; 107 vPos.y = posScale*(vScreenCenter.y - vPos.y) + vScreenCenter.y; 108 109 vb[i*360 + j].Set(vPos.x, vPos.y, 0.0f, 1.0f); 110 111 scale = yf_lerp(stepScale0, stepScale180, r); 112 degree += step*scale; 113 degree = fmodf(degree, 360.0f); 114 } 115 116 if (degree < YD_DEGREE_MAX_ERROR || degree > 360.0f - YD_DEGREE_MAX_ERROR) 117 { 118 m_nCirclesCount = i + 1; 119 m_nVerticesNum = m_nCirclesCount * 360; 120 vb[m_nVerticesNum] = vb[0]; 121 m_nVerticesNum++; 122 break; 123 } 124 } 125 126 m_pVB->Unlock(); 127 }
屏保设置方式
XP:
将目录下的所有文件拷贝到WINDOWS系统目录下如"C:\WINDOWS\system32"
在设置屏保的对话框中,选择"LineFlowerSP"
WIN7,WIN8
将目录下的所有文件拷贝到"C:\WINDOWS\SysWOW64"或"C:\WINDOWS\SysWOW32"目录下
在设置屏保的对话框中,选择"LineFlowerSP"