[17] 楼梯(Stairs)图形的生成算法
感觉这图形怎么看怎么像搓衣板.
顶点数据的生成
bool YfBuildStairsVertices ( Yreal width, Yreal length, Yreal height, Yuint stacks, YeOriginPose originPose, Yuint vertexStriding, Yuint vertexPos, void* pVerticesBuffer ) { if (stacks < 1 || !pVerticesBuffer) { return false; } Yuint numVertices = 2 + stacks * 4; //Yuint numTriangles = stacks * 8; char* vertexPtr = (char*)pVerticesBuffer + vertexPos; YsVector3* curVertexPtr = NULL; Yuint nOffset = 0; YsVector3 vOriginOffset(-width / 2, -height / 2, -length / 2); if (originPose == YE_ORIGIN_POSE_TOP) { vOriginOffset.y = -height; } else if (originPose == YE_ORIGIN_POSE_BOTTOM) { vOriginOffset.y = 0.0f; } Yreal fStepLength = length / stacks; Yreal fStepHeight = height / stacks; for (Yuint i = 0; i <= stacks; i++) { nOffset = i * 4 * vertexStriding; curVertexPtr = (YsVector3*)(vertexPtr + nOffset); curVertexPtr->x = vOriginOffset.x; curVertexPtr->y = i * fStepHeight + vOriginOffset.y; curVertexPtr->z = i * fStepLength + vOriginOffset.z; nOffset += vertexStriding; curVertexPtr = (YsVector3*)(vertexPtr + nOffset); curVertexPtr->x = width + vOriginOffset.x; curVertexPtr->y = i * fStepHeight + vOriginOffset.y; curVertexPtr->z = i * fStepLength + vOriginOffset.z; if (i == stacks) { continue; } nOffset += vertexStriding; curVertexPtr = (YsVector3*)(vertexPtr + nOffset); curVertexPtr->x = vOriginOffset.x; curVertexPtr->y = (i+1) * fStepHeight + vOriginOffset.y; curVertexPtr->z = i * fStepLength + vOriginOffset.z; nOffset += vertexStriding; curVertexPtr = (YsVector3*)(vertexPtr + nOffset); curVertexPtr->x = width + vOriginOffset.x; curVertexPtr->y = (i+1) * fStepHeight + vOriginOffset.y; curVertexPtr->z = i * fStepLength + vOriginOffset.z; } return true; }
三角形索引数据的生成
1 bool YfBuildStairsTriIndices 2 ( 3 Yuint stacks, 4 YeIndexType indexType, 5 Yuint indexStriding, 6 Yuint indexPos, 7 void* pTriIndicesBuffer 8 ) 9 { 10 if (stacks < 1 || !pTriIndicesBuffer) 11 { 12 return false; 13 } 14 Yuint numVertices = 2 + stacks * 4; 15 Yuint numTriangles = stacks * 8; 16 if (indexType == YE_INDEX_16_BIT && 17 numVertices > YD_MAX_UNSIGNED_INT16) 18 { 19 return false; 20 } 21 22 // 索引赋值 23 char* indexPtr = (char*)pTriIndicesBuffer + indexPos; 24 Yuint nOffset = 0; 25 if (indexType == YE_INDEX_16_BIT) 26 { 27 YsTriIndex16* triIndexPtr = NULL; 28 for (Yuint i = 0; i < stacks; i++) 29 { 30 nOffset = 8 * i * indexStriding; 31 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 32 triIndexPtr->index0 = i*4 + 0; 33 triIndexPtr->index1 = i*4 + 2; 34 triIndexPtr->index2 = i*4 + 1; 35 36 nOffset += indexStriding; 37 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 38 triIndexPtr->index0 = i*4 + 1; 39 triIndexPtr->index1 = i*4 + 2; 40 triIndexPtr->index2 = i*4 + 3; 41 42 nOffset += indexStriding; 43 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 44 triIndexPtr->index0 = i*4 + 2; 45 triIndexPtr->index1 = i*4 + 4; 46 triIndexPtr->index2 = i*4 + 3; 47 48 nOffset += indexStriding; 49 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 50 triIndexPtr->index0 = i*4 + 3; 51 triIndexPtr->index1 = i*4 + 4; 52 triIndexPtr->index2 = i*4 + 5; 53 54 nOffset += indexStriding; 55 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 56 triIndexPtr->index0 = i*4 + 0; 57 triIndexPtr->index1 = i*4 + 1; 58 triIndexPtr->index2 = i*4 + 5; 59 60 nOffset += indexStriding; 61 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 62 triIndexPtr->index0 = i*4 + 0; 63 triIndexPtr->index1 = i*4 + 5; 64 triIndexPtr->index2 = i*4 + 4; 65 66 nOffset += indexStriding; 67 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 68 triIndexPtr->index0 = i*4 + 0; 69 triIndexPtr->index1 = i*4 + 4; 70 triIndexPtr->index2 = i*4 + 2; 71 72 nOffset += indexStriding; 73 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 74 triIndexPtr->index0 = i*4 + 1; 75 triIndexPtr->index1 = i*4 + 3; 76 triIndexPtr->index2 = i*4 + 5; 77 } 78 } 79 else 80 { 81 YsTriIndex32* triIndexPtr = NULL; 82 for (Yuint i = 0; i < stacks; i++) 83 { 84 nOffset = 8 * i * indexStriding; 85 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 86 triIndexPtr->index0 = i*4 + 0; 87 triIndexPtr->index1 = i*4 + 2; 88 triIndexPtr->index2 = i*4 + 1; 89 90 nOffset += indexStriding; 91 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 92 triIndexPtr->index0 = i*4 + 1; 93 triIndexPtr->index1 = i*4 + 2; 94 triIndexPtr->index2 = i*4 + 3; 95 96 nOffset += indexStriding; 97 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 98 triIndexPtr->index0 = i*4 + 2; 99 triIndexPtr->index1 = i*4 + 4; 100 triIndexPtr->index2 = i*4 + 3; 101 102 nOffset += indexStriding; 103 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 104 triIndexPtr->index0 = i*4 + 3; 105 triIndexPtr->index1 = i*4 + 4; 106 triIndexPtr->index2 = i*4 + 5; 107 108 nOffset += indexStriding; 109 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 110 triIndexPtr->index0 = i*4 + 0; 111 triIndexPtr->index1 = i*4 + 1; 112 triIndexPtr->index2 = i*4 + 5; 113 114 nOffset += indexStriding; 115 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 116 triIndexPtr->index0 = i*4 + 0; 117 triIndexPtr->index1 = i*4 + 5; 118 triIndexPtr->index2 = i*4 + 4; 119 120 nOffset += indexStriding; 121 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 122 triIndexPtr->index0 = i*4 + 0; 123 triIndexPtr->index1 = i*4 + 4; 124 triIndexPtr->index2 = i*4 + 2; 125 126 nOffset += indexStriding; 127 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 128 triIndexPtr->index0 = i*4 + 1; 129 triIndexPtr->index1 = i*4 + 3; 130 triIndexPtr->index2 = i*4 + 5; 131 } 132 } 133 134 return true; 135 }
线框索引数据的生成
1 bool YfBuildStairsWireIndices 2 ( 3 Yuint stacks, 4 YeIndexType indexType, 5 Yuint indexStriding, 6 Yuint indexPos, 7 void* pWireIndicesBuffer 8 ) 9 { 10 if (stacks < 3 || !pWireIndicesBuffer) 11 { 12 return false; 13 } 14 15 Yuint numVertices = 2 + stacks * 4; 16 Yuint numLines = 1 + stacks * 8; 17 if (indexType == YE_INDEX_16_BIT && 18 numVertices > YD_MAX_UNSIGNED_INT16) 19 { 20 return false; 21 } 22 23 // 索引赋值 24 char* indexPtr = (char*)pWireIndicesBuffer + indexPos; 25 Yuint nOffset = 0; 26 if (indexType == YE_INDEX_16_BIT) 27 { 28 YsLineIndex16* lineIndexPtr = NULL; 29 for (Yuint i = 0; i < stacks; i++) 30 { 31 nOffset = (i * 8) * indexStriding; 32 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 33 lineIndexPtr->index0 = i * 4 + 0; 34 lineIndexPtr->index1 = i * 4 + 1; 35 36 nOffset += indexStriding; 37 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 38 lineIndexPtr->index0 = i * 4 + 2; 39 lineIndexPtr->index1 = i * 4 + 3; 40 41 nOffset += indexStriding; 42 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 43 lineIndexPtr->index0 = i * 4 + 0; 44 lineIndexPtr->index1 = i * 4 + 2; 45 nOffset += indexStriding; 46 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 47 lineIndexPtr->index0 = i * 4 + 4; 48 lineIndexPtr->index1 = i * 4 + 2; 49 nOffset += indexStriding; 50 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 51 lineIndexPtr->index0 = i * 4 + 0; 52 lineIndexPtr->index1 = i * 4 + 4; 53 54 nOffset += indexStriding; 55 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 56 lineIndexPtr->index0 = i * 4 + 1; 57 lineIndexPtr->index1 = i * 4 + 3; 58 nOffset += indexStriding; 59 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 60 lineIndexPtr->index0 = i * 4 + 5; 61 lineIndexPtr->index1 = i * 4 + 3; 62 nOffset += indexStriding; 63 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 64 lineIndexPtr->index0 = i * 4 + 1; 65 lineIndexPtr->index1 = i * 4 + 5; 66 } 67 68 nOffset = (stacks * 8) * indexStriding; 69 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 70 lineIndexPtr->index0 = stacks * 4; 71 lineIndexPtr->index1 = stacks * 4 + 1; 72 } 73 else 74 { 75 YsLineIndex32* lineIndexPtr = NULL; 76 for (Yuint i = 0; i < stacks; i++) 77 { 78 nOffset = (i * 8) * indexStriding; 79 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 80 lineIndexPtr->index0 = i * 4 + 0; 81 lineIndexPtr->index1 = i * 4 + 1; 82 83 nOffset += indexStriding; 84 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 85 lineIndexPtr->index0 = i * 4 + 2; 86 lineIndexPtr->index1 = i * 4 + 3; 87 88 nOffset += indexStriding; 89 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 90 lineIndexPtr->index0 = i * 4 + 0; 91 lineIndexPtr->index1 = i * 4 + 2; 92 nOffset += indexStriding; 93 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 94 lineIndexPtr->index0 = i * 4 + 4; 95 lineIndexPtr->index1 = i * 4 + 2; 96 nOffset += indexStriding; 97 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 98 lineIndexPtr->index0 = i * 4 + 0; 99 lineIndexPtr->index1 = i * 4 + 4; 100 101 nOffset += indexStriding; 102 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 103 lineIndexPtr->index0 = i * 4 + 1; 104 lineIndexPtr->index1 = i * 4 + 3; 105 nOffset += indexStriding; 106 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 107 lineIndexPtr->index0 = i * 4 + 5; 108 lineIndexPtr->index1 = i * 4 + 3; 109 nOffset += indexStriding; 110 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 111 lineIndexPtr->index0 = i * 4 + 1; 112 lineIndexPtr->index1 = i * 4 + 5; 113 } 114 115 nOffset = (stacks * 8) * indexStriding; 116 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 117 lineIndexPtr->index0 = stacks * 4; 118 lineIndexPtr->index1 = stacks * 4 + 1; 119 } 120 121 return true; 122 }