[5] 柱台(Cylinder)图形的生成算法
顶点数据的生成
1 bool YfBuildCylinderVertices 2 ( 3 Yreal topRadius, 4 Yreal bottomRadius, 5 Yreal height, 6 Yuint slices, 7 YeOriginPose originPose, 8 Yuint vertexStriding, 9 Yuint vertexPos, 10 void* pVerticesBuffer 11 ) 12 { 13 if (slices < 2 || !pVerticesBuffer) 14 { 15 return false; 16 } 17 18 Yuint numVertices = slices * 2 + 2; 19 20 // 顶点赋值 21 char* vertexPtr = (char*)pVerticesBuffer + vertexPos; 22 YsVector3* curVertexPtr = NULL; 23 Yuint nOffset = 0; 24 25 Yreal originOffsetY = 0.0f; 26 if (originPose == YE_ORIGIN_POSE_TOP) 27 { 28 originOffsetY = -height; 29 } 30 else if (originPose == YE_ORIGIN_POSE_CENTER) 31 { 32 originOffsetY = -height * 0.5f; 33 } 34 35 // 柱顶顶点赋值 36 { 37 nOffset = 0; 38 curVertexPtr = (YsVector3*)(vertexPtr + nOffset); 39 curVertexPtr->x = 0.0f; 40 curVertexPtr->y = height + originOffsetY; 41 curVertexPtr->z = 0.0f; 42 } 43 44 // 柱底顶点赋值 45 { 46 nOffset = (numVertices - 1) * vertexStriding; 47 curVertexPtr = (YsVector3*)(vertexPtr + nOffset); 48 curVertexPtr->x = 0.0f; 49 curVertexPtr->y = originOffsetY; 50 curVertexPtr->z = 0.0f; 51 } 52 53 Yreal angleXZ; 54 Yreal posX, posZ; 55 for (Yuint i = 0; i < slices; i++) 56 { 57 angleXZ = YD_REAL_TWAIN_PI * i / slices; 58 posX = yf_sin(angleXZ); 59 posZ = yf_cos(angleXZ); 60 61 // 上顶点 62 { 63 nOffset = (i + 1) * vertexStriding; 64 curVertexPtr = (YsVector3*)(vertexPtr + nOffset); 65 curVertexPtr->x = topRadius * posX; 66 curVertexPtr->y = height + originOffsetY; 67 curVertexPtr->z = topRadius * posZ; 68 } 69 70 // 下顶点 71 { 72 nOffset = (i + 1 + slices) * vertexStriding; 73 curVertexPtr = (YsVector3*)(vertexPtr + nOffset); 74 curVertexPtr->x = bottomRadius * posX; 75 curVertexPtr->y = originOffsetY; 76 curVertexPtr->z = bottomRadius * posZ; 77 } 78 } 79 80 return true; 81 }
三角形索引数据的生成
1 bool YfBuildCylinderTriIndices 2 ( 3 Yuint slices, 4 YeIndexType indexType, 5 Yuint indexStriding, 6 Yuint indexPos, 7 void* pTriIndicesBuffer 8 ) 9 { 10 if (slices < 2 || !pTriIndicesBuffer) 11 { 12 return false; 13 } 14 15 Yuint numVertices = slices * 2 + 2; 16 Yuint numTriangles = slices * 4; 17 if (indexType == YE_INDEX_16_BIT && 18 numVertices > YD_MAX_UNSIGNED_INT16) 19 { 20 return false; 21 } 22 23 // 索引赋值 24 char* indexPtr = (char*)pTriIndicesBuffer + indexPos; 25 Yuint nOffset = 0; 26 if (indexType == YE_INDEX_16_BIT) 27 { 28 YsTriIndex16* triIndexPtr = NULL; 29 for (Yuint i= 0; i < slices; i++) 30 { 31 nOffset = (i * 4) * indexStriding; 32 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 33 triIndexPtr->index0 = 0; 34 triIndexPtr->index1 = 1 + i; 35 triIndexPtr->index2 = 1 + (i + 1)%slices; 36 37 nOffset += indexStriding; 38 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 39 triIndexPtr->index0 = numVertices - 1; 40 triIndexPtr->index1 = 1 + slices + (i + 1)%slices; 41 triIndexPtr->index2 = 1 + slices + i; 42 43 nOffset += indexStriding; 44 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 45 triIndexPtr->index0 = 1 + i; 46 triIndexPtr->index1 = 1 + slices + i; 47 triIndexPtr->index2 = 1 + (i + 1)%slices; 48 49 nOffset += indexStriding; 50 triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset); 51 triIndexPtr->index0 = 1 + (i + 1)%slices; 52 triIndexPtr->index1 = 1 + slices + i; 53 triIndexPtr->index2 = 1 + slices + (i + 1)%slices; 54 } 55 } 56 else 57 { 58 YsTriIndex32* triIndexPtr = NULL; 59 for (Yuint i= 0; i < slices; i++) 60 { 61 nOffset = (i * 4) * indexStriding; 62 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 63 triIndexPtr->index0 = 0; 64 triIndexPtr->index1 = 1 + i; 65 triIndexPtr->index2 = 1 + (i + 1)%slices; 66 67 nOffset += indexStriding; 68 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 69 triIndexPtr->index0 = numVertices - 1; 70 triIndexPtr->index1 = 1 + slices + (i + 1)%slices; 71 triIndexPtr->index2 = 1 + slices + i; 72 73 nOffset += indexStriding; 74 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 75 triIndexPtr->index0 = 1 + i; 76 triIndexPtr->index1 = 1 + slices + i; 77 triIndexPtr->index2 = 1 + (i + 1)%slices; 78 79 nOffset += indexStriding; 80 triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset); 81 triIndexPtr->index0 = 1 + (i + 1)%slices; 82 triIndexPtr->index1 = 1 + slices + i; 83 triIndexPtr->index2 = 1 + slices + (i + 1)%slices; 84 } 85 } 86 87 return true; 88 }
线框索引数据的生成
1 bool YfBuildCylinderWireIndices 2 ( 3 Yuint slices, 4 YeIndexType indexType, 5 Yuint indexStriding, 6 Yuint indexPos, 7 void* pWireIndicesBuffer 8 ) 9 { 10 if (slices < 2 || !pWireIndicesBuffer) 11 { 12 return false; 13 } 14 15 Yuint numVertices = slices * 2 + 2; 16 Yuint numLines = slices * 5; 17 if (indexType == YE_INDEX_16_BIT && 18 numVertices > YD_MAX_UNSIGNED_INT16) 19 { 20 return false; 21 } 22 23 // 索引赋值 24 char* indexPtr = (char*)pWireIndicesBuffer + indexPos; 25 Yuint nOffset = 0; 26 if (indexType == YE_INDEX_16_BIT) 27 { 28 YsLineIndex16* lineIndexPtr = NULL; 29 for (Yuint i= 0; i < slices; i++) 30 { 31 nOffset = (i * 5) * indexStriding; 32 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 33 lineIndexPtr->index0 = 0; 34 lineIndexPtr->index1 = 1 + i; 35 36 nOffset += indexStriding; 37 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 38 lineIndexPtr->index0 = 1 + i; 39 lineIndexPtr->index1 = 1 + (i + 1)%slices; 40 41 nOffset += indexStriding; 42 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 43 lineIndexPtr->index0 = 1 + i; 44 lineIndexPtr->index1 = 1 + slices + i; 45 46 nOffset += indexStriding; 47 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 48 lineIndexPtr->index0 = 1 + slices + i; 49 lineIndexPtr->index1 = 1 + slices + (i + 1)%slices; 50 51 nOffset += indexStriding; 52 lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset); 53 lineIndexPtr->index0 = numVertices - 1; 54 lineIndexPtr->index1 = 1 + slices + i; 55 } 56 } 57 else 58 { 59 YsLineIndex32* lineIndexPtr = NULL; 60 for (Yuint i= 0; i < slices; i++) 61 { 62 nOffset = (i * 5) * indexStriding; 63 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 64 lineIndexPtr->index0 = 0; 65 lineIndexPtr->index1 = 1 + i; 66 67 nOffset += indexStriding; 68 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 69 lineIndexPtr->index0 = 1 + i; 70 lineIndexPtr->index1 = 1 + (i + 1)%slices; 71 72 nOffset += indexStriding; 73 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 74 lineIndexPtr->index0 = 1 + i; 75 lineIndexPtr->index1 = 1 + slices + i; 76 77 nOffset += indexStriding; 78 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 79 lineIndexPtr->index0 = 1 + slices + i; 80 lineIndexPtr->index1 = 1 + slices + (i + 1)%slices; 81 82 nOffset += indexStriding; 83 lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset); 84 lineIndexPtr->index0 = numVertices - 1; 85 lineIndexPtr->index1 = 1 + slices + i; 86 } 87 } 88 89 return true; 90 }