Golang实现即时通讯系统
1|0即时通讯系统
1|11.基础server构建
- 创建一个Server的结构体,结构体应该包含服务端的IP和端口
- 写一个创建Server的方法
- 创建一个启动Server函数
- 创建一个业务链接函数
server.go
package main
import (
"fmt"
"net"
)
type Server struct{
Ip string
Port int
}
//创建Server对象
func NewServer(ip string,port int)*Server{
server:=&Server{
Ip:ip,
Port:port,
}
return server
}
//启动Server服务函数
func(this *Server)Start(){
listener,err:=net.Listen("tcp",fmt.Sprintf("%s:%d",this.Ip,this.Port))
if err!=nil{
fmt.Plrintln("Accept Error:",err)
return
}
for{
conn,err:=listener.Accept()
if err!=nil{
fmt.Println("Listener Accept err:",err)
continue
}
go this.Handler(conn)
}
//Handler函数 业务函数
func (this *Server)Handler(conn net.Conn){
fmt.Println("业务链接成功!")
}
}
main.go
package main
func main(){
server:=NewServer("127.0.0.1",8888)
server.Start()
}
1|22.用户上线及广播功能
- user.go
- 创建User结构体
- 创建User对象
- 监听User对应channel消息
- server.go
- Server结构体新增在线用户表和Message管道属性
- 在处理客户端上线的Handler函数中根据端口创建用户并添加到在线用户表中
- Handler函数中添加广播消息函数,广播用户上线的消息
- 添加广播消息的函数
- 添加广播消息channel方法
- 用一个goroutine单独监听Message管道
user.go
package main
import "net"
type User struct{
Name string
Addr string
C chan string
conn net.Conn
}
//创建User对象
func NewUser(conn net.Conn)*User{
userAddr:=conn.RemoteAddr().String()
user:=&User{
Name:userAddr,
Addr:userAddr,
C :make(chan string),
conn:conn
}
//监听当前user的channel消息
go user.ListenMessage()
return user
}
//监听当前用户channel管道消息函数,一旦有消息,就直接发送给对端客户端
func (this *User)ListenMessage(){
for {
msg:=<-this.C
this.conn.Write([]byte(msg+"\n"))
}
}
server.go
package main
type Server struct {
Ip string
Port int
Message chan string
OnlineMap map[string]*User
mapLock sync.RWMutex
}
//创建一个Server对象
func NewServer(ip string ,port int)*Server{
server:=&Server{
Ip:ip,
Port:port,
Message:make(chan string),
OnlineMap:make(map[string]*User)
}
return server
}
//创建启动函数
func (this *Server)Start(){
listener,err:=net.Listen("tcp",fmt.Sprintf("%s:%d",this.IP,this.Port))
if err!=nil{
fmt.Println("net.Listen err:",err)
return
}
defer listener.Close()
go this.ListenMessager()
for {
conn,err:=listener.Accept()
if err!=nil{
fmt.Println("Listenner accept err:",err)
continue
}
go this.Handler(conn)
}
}
//创建Handler函数
func (this *Server)Handler(conn net.Conn){
user:=NewUser(conn)
this.mapLock.Lock()
this.OnlineMap[user.Name]=user
this.mapLock.Unlock()
//广播当前用户上线的消息
this.BroadCast(user,"已上线")
//阻塞当前handler
select{}
}
//监听Message广播消息channel的goroutine,一旦有消息就发送给全部的在线User
func (this *Server)ListenMessager(){
msg:=<-this.Message
this.mapLock.Lock()
for _,cli:=range OnlineMap{
cli.C<-msg
}
this.mapLock.Unlock()
}
//广播函数
func (this *Server)BroadCast(user *User,msg string){
sendMsg:="["+user.Addr+"]"+user.name+":"+msg
this.Message<-sendMsg
}
1|33.用户消息广播机制
- server.go
- 完善handle处理业务⽅法,启动 ⼀个针对当前客户端的读gorutine
server.go
package main
type Server struct {
Ip string
Port int
OnlineMap map[string]*User
Message chan string
mapLock sync.RWMutex
}
func NewServer(ip string ,port int)*Server{
server:=&Sever{
Ip:ip,
Port:port,
OlineMap:make(map[string]*User),
Message:make(chan string),
}
return server
}
func(this *Sever)Handler(conn net.Conn){
user:=NewUser(conn)
this.mapLock.Lock()
OlineMap[user.Name]=user
this.mapLock.Unlock()
this.BroadCast(user,"已上线")
go func(){
buf:=make([]byte,4096)
for{
n,err:=conn.Read(buf)
if n==0{
this.BroadCast(user,"已下线")
return
}
if err!=nil&&err!=io.EOF{
fmt.Println("Conn Read Error:",err)
return
}
msg:=string(buf[:n-1])
this.BroadCast(user,msg)
}
}()
select{}
}
func (this *Server)Start(){
listener,err:=net.Listen()
if err!=nil{
fmt.Println(net.Listen err:",err)
}
defer listener.Close()
go this.ListenMessager()
for{
conn,err:=listener.Accept()
if err!=nil{
fmt.Println("Listener Accept err:",err)
continue
}
go this.Handler(conn)
}
}
func (this *Server)ListenMessager(){
msg:=<-this.Message
this.mapLock.Lock()
for _,cli:=range OnlineMap{
cli.C<-msg
}
this.mapLock.Unlock()
}
func(this *Server)BroadCast(user *User,msg string){
sendMsg:="["+user.Addr+"]"+user.Name+":"+msg
this.Message<-sendMsg
}
1|44.用户业务层封装
- user.go
- 新增和server关联
- 新增online方法
- 新增offline方法
- 新增 doMessage方法
- server.go
- 将之前的user业务进行替换
user.go
package main
import "net"
type User struct {
Name string
Addr string
C chan string
conn net.Conn
server *Server
}
func NewUser(conn net.Conn, server *Server) *User {
userAddr := conn.RemoteAddr().String()
user := &User{
Name: userAddr,
Addr: userAddr,
C: make(chan string),
conn: conn,
server: server,
}
return user
}
func (this *User) Online() {
this.server.mapLock.Lock()
this.server.OnlineMap[this.Name] = this
this.server.mapLock.Unlock()
this.server.BroadCast(this, "已上线")
}
func (this *User) Offline() {
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.mapLock.Unlock()
this.server.BroadCast(this, "已下线")
}
func (this *User) DoMessage(msg string) {
this.server.BroadCast(this, msg)
}
func (this *User) LitenMessage() {
for {
msg := <-this.C
this.conn.Write([]byte(msg + "\n"))
}
}
server.go
package main
import (
"fmt"
"io"
"net"
"sync"
)
type Server struct {
Ip string
Port int
Message chan string
OnlineMap map[string]*User
mapLock sync.RWMutex
}
func NewServer(ip string, port int) *Server {
server := &Server{
Ip: ip,
Port: port,
Message: make(chan string),
OnlineMap: make(map[string]*User),
}
return server
}
func (this *Server) Handler(conn net.Conn) {
user := NewUser(conn, this)
user.Online()
go func() {
buf := make([]byte, 4096)
for {
n, err := conn.Read(buf)
if n == 0 {
user.Offline()
return
}
if err != nil && err != io.EOF {
fmt.Println("Conn Read err:", err)
return
}
msg := string(buf[:n-1])
user.DoMessage(msg)
}
}()
select {}
}
func (this *Server) Start() {
listener, err := net.Listen("tcp", fmt.Sprintf("%s:%d", this.Ip, this.Port))
if err != nil {
fmt.Println("net.Listen err:", err)
return
}
defer listener.Close()
go this.ListenMessage()
for {
conn, err := listener.Accept()
if err != nil {
fmt.Println("listener accept err:", err)
continue
}
go this.Handler(conn)
}
}
func (this *Server) ListenMessage() {
for {
msg := <-this.Message
this.mapLock.Lock()
for _, cli := range this.OnlineMap {
cli.C <- msg
}
this.mapLock.Unlock()
}
}
func (this *Server) BroadCast(user *User, msg string) {
sendMsg := "[" + user.Addr + "]" + user.Name + ":" + msg
this.Message <- sendMsg
}
1|55.查询在线用户
- user.go
- 输入消息格式: “who”
- 新增SendMsg方法向对象客户端广播消息
- 在DoMessage()方法中,加上对“who”指令的处理,返回在线用户消息
user.go
package main
import "net"
type User struct {
Name string
Addr string
C chan string
conn net.Conn
server *Server
}
func NewUser(conn net.Conn, server *Server) *User {
userAddr := conn.RemoteAddr().String()
user := &User{
Name: userAddr,
Addr: userAddr,
C: make(chan string),
conn: conn,
server: server,
}
return user
}
func (this *User) Online() {
this.server.mapLock.Lock()
this.server.OnlineMap[this.Name] = this
this.server.mapLock.Unlock()
this.server.BroadCast(this, "已上线")
}
func (this *User) Offline() {
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.mapLock.Unlock()
this.server.BroadCast(this, "已下线")
}
func (this *User) SendMsg(msg string) {
this.conn.Write([]byte(msg))
}
func (this *User) DoMessage(msg string) {
if msg == "who" {
this.server.mapLock.Lock()
for _, cli := range (this.server.OnlineMap) {
onlineMsg := "[" + cli.Addr + "]" + cli.Name + "在线...\n"
this.SendMsg(onlineMsg)
}
this.server.mapLock.Unlock()
} else {
this.server.BroadCast(this, msg)
}
}
func (this *User) LitenMessage() {
for {
msg := <-this.C
this.conn.Write([]byte(msg + "\n"))
}
}
1|66.修改用户名
- user.go
- 消息格式“rename|张三”
- 在DoMessage()⽅法中,加上对“rename|张三”指令的处理,返回在线⽤户信息
package main
import (
"net"
"strings"
)
type User struct {
Name string
Addr string
C chan string
conn net.Conn
server *Server
}
func NewUser(conn net.Conn, server *Server) *User {
userAddr := conn.RemoteAddr().String()
user := &User{
Name: userAddr,
Addr: userAddr,
C: make(chan string),
conn: conn,
server: server,
}
return user
}
func (this *User) Online() {
this.server.mapLock.Lock()
this.server.OnlineMap[this.Name] = this
this.server.mapLock.Unlock()
this.server.BroadCast(this, "已上线")
}
func (this *User) Offline() {
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.mapLock.Unlock()
this.server.BroadCast(this, "已下线")
}
func (this *User) SendMsg(msg string) {
this.conn.Write([]byte(msg))
}
func (this *User) DoMessage(msg string) {
if msg == "who" {
this.server.mapLock.Lock()
for _, cli := range (this.server.OnlineMap) {
onlineMsg := "[" + cli.Addr + "]" + cli.Name + "在线...\n"
this.SendMsg(onlineMsg)
}
this.server.mapLock.Unlock()
}else if len(msg)>7&&msg[:7]=="rename|" {
newName:=strings.Split(msg,"|")[1]
_,ok:=this.server.OnlineMap[newName]
if ok{
this.SendMsg("当前用户名被使用\n")
}else {
this.server.mapLock.Lock()
delete(this.server.OnlineMap,this.Name)
this.server.OnlineMap[newName]=this
this.server.mapLock.Unlock()
this.Name=newName
this.SendMsg("您已经更新用户名:"+this.Name+"\n")
}
} else {
this.server.BroadCast(this, msg)
}
}
func (this *User) LitenMessage() {
for {
msg := <-this.C
this.conn.Write([]byte(msg + "\n"))
}
}
1|77.超时强踢功能
- server.go
- ⽤户的任意消息表示⽤户为活跃,⻓时间不发消息认为超时,就要强制关闭⽤户连接。
- 在⽤户的Hander() goroutine 中,添加⽤户活跃channel,⼀旦有消息,就向该channel发送数据
- 在⽤户的Hander() goroutine 中,添加定时器功能,超时则强踢
server.go
package main
import (
"fmt"
"io"
"net"
"sync"
"time"
)
type Server struct {
Ip string
Port int
//在线用户的列表
OnlineMap map[string]*User
mapLock sync.RWMutex
//消息广播的channel
Message chan string
}
//创建一个server的接口
func NewServer(ip string, port int) *Server {
server := &Server{
Ip: ip,
Port: port,
OnlineMap: make(map[string]*User),
Message: make(chan string),
}
return server
}
//监听Message广播消息channel的goroutine,一旦有消息就发送给全部的在线User
func (this *Server) ListenMessager() {
for {
msg := <-this.Message
//将msg发送给全部的在线User
this.mapLock.Lock()
for _, cli := range this.OnlineMap {
cli.C <- msg
}
this.mapLock.Unlock()
}
}
//广播消息的方法
func (this *Server) BroadCast(user *User, msg string) {
sendMsg := "[" + user.Addr + "]" + user.Name + ":" + msg
this.Message <- sendMsg
}
func (this *Server) Handler(conn net.Conn) {
//...当前链接的业务
//fmt.Println("链接建立成功")
user := NewUser(conn, this)
user.Online()
//监听用户是否活跃的channel
isLive := make(chan bool)
//接受客户端发送的消息
go func() {
buf := make([]byte, 4096)
for {
n, err := conn.Read(buf)
if n == 0 {
user.Offline()
return
}
if err != nil && err != io.EOF {
fmt.Println("Conn Read err:", err)
return
}
//提取用户的消息(去除'\n')
msg := string(buf[:n-1])
//用户针对msg进行消息处理
user.DoMessage(msg)
//用户的任意消息,代表当前用户是一个活跃的
isLive <- true
}
}()
//当前handler阻塞
for {
select {
case <-isLive:
//当前用户是活跃的,应该重置定时器
//不做任何事情,为了激活select,更新下面的定时器
case <-time.After(time.Second * 10):
//已经超时
//将当前的User强制的关闭
user.SendMsg("你被踢了")
//销毁用的资源
close(user.C)
//关闭连接
conn.Close()
//退出当前Handler
return //runtime.Goexit()
}
}
}
//启动服务器的接口
func (this *Server) Start() {
//socket listen
listener, err := net.Listen("tcp", fmt.Sprintf("%s:%d", this.Ip, this.Port))
if err != nil {
fmt.Println("net.Listen err:", err)
return
}
//close listen socket
defer listener.Close()
//启动监听Message的goroutine
go this.ListenMessager()
for {
//accept
conn, err := listener.Accept()
if err != nil {
fmt.Println("listener accept err:", err)
continue
}
//do handler
go this.Handler(conn)
}
}
1|88.私聊功能
- user.go
- 消息格式: “To|张三|你好啊,我是。。”
- 在DoMessage()⽅法中,加上对“to|张三|你好啊,我是...”指令的处理,返回在线⽤户信息
user.go
package main
type User struct{
Name string
Addr string
C chan string
conn net.Conn
server *Server
}
func NewUser(conn net.Conn,server *Server){
userAddr :=conn.RemoteAddr().String()
user:=&User{
Name:userAddr,
Addr:userAddr,
C:make (chan string),
conn:conn,
server:server,
}
go user.ListenMessage()
return user
}
func (this *User)Online(){
this.server.MapLock.Lock()
this.server.OnlineMap[this.Name]=this
this.server.MapLock.Unlock()
this.server.BroadCast(this+"已上线!")
}
func (this *User)Offline(){
//用户下线,将用户从onlineMap中删除
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.mapLock.Unlock()
//广播当前用户上线消息
this.server.BroadCast(this, "下线")
}
func (this *User)SendMsg(msg string){
this.conn.Write([]byte(msg))
}
func (this *User)DoMessage(msg string){
if msg == "who" {
//查询当前在线用户都有哪些
this.server.mapLock.Lock()
for _, user := range this.server.OnlineMap {
onlineMsg := "[" + user.Addr + "]" + user.Name + ":" + "在线...\n"
this.SendMsg(onlineMsg)
}
this.server.mapLock.Unlock()
} else if len(msg) > 7 && msg[:7] == "rename|" {
//消息格式: rename|张三
newName := strings.Split(msg, "|")[1]
//判断name是否存在
_, ok := this.server.OnlineMap[newName]
if ok {
this.SendMsg("当前用户名被使用\n")
} else {
this.server.mapLock.Lock()
delete(this.server.OnlineMap, this.Name)
this.server.OnlineMap[newName] = this
this.server.mapLock.Unlock()
this.Name = newName
this.SendMsg("您已经更新用户名:" + this.Name + "\n")
}
} else if len(msg) > 4 && msg[:3] == "to|" {
//消息格式: to|张三|消息内容
//1 获取对方的用户名
remoteName := strings.Split(msg, "|")[1]
if remoteName == "" {
this.SendMsg("消息格式不正确,请使用 \"to|张三|你好啊\"格式。\n")
return
}
//2 根据用户名 得到对方User对象
remoteUser, ok := this.server.OnlineMap[remoteName]
if !ok {
this.SendMsg("该用户名不不存在\n")
return
}
//3 获取消息内容,通过对方的User对象将消息内容发送过去
content := strings.Split(msg, "|")[2]
if content == "" {
this.SendMsg("无消息内容,请重发\n")
return
}
remoteUser.SendMsg(this.Name + "对您说:" + content)
} else {
this.server.BroadCast(this, msg)
}
}
func (this *User)ListenMessage(){
for {
msg:=<-this.C
this.conn.Write([byte(msg+"\n")])
}
}
1|99.客户端实现(建立连接)
- Client.go
- 创建client结构体,结构体包括ServerIp,ServerPort,Name和conn
- 创建NewClient方法
package main
import (
"fmt"
"net"
)
type Client struct {
ServerIp string
ServerPort int
Name string
conn net.Conn
}
func NewClient(serverIp string ,ServerPort int)*Client{
client:=&Client{
ServerIp:serverIp,
ServerPort :serverPort,
}
conn,err:=net.Dial("tcp",fmt.Sprintf("%s:%d",serverIp,serverPort))
if err!=nil{
fmt.Println("net.Dial Error:",err)
return nil
}
client.conn=conn
return client
}
func main(){
client:=NewClient("127.0.0.1",8888)
if client==nil{
fmt.Println(">>>>Server Connect Failed")
}else{
fmt.Println(">>>>Server Connect Success")
}
select{}
}
1|1010.客户端实现(命令行解析)
- client.go
- 添加init函数,使用flag
client.go
package main
type Client struct{
ServerIp string
ServerPort int
Name string
conn net.Conn
flag int
}
func NewClient(serverIp string,serverPort int)*Client{
client:=&Client{
ServerIp :serverIp,
ServerPort:serverPort,
flag:999,
}
conn,err:=net.Dial("tcp",fmt.Sprintf("%s:%d",serverIp,serverPort))
if err!=nil{
fmt.Println("net.Dial Error:",err)
return nil
}
client.conn=conn
return client
}
var serverIp string
var serverPort int
func init(){
flag.StringVar(&serverIp,"ip","127.0.0.1","设置服务器IP地址(默认是127.0.0.1)")
flag.IntVar(&serverPort,"port",8888,"设置服务器端口(默认是8888)")
}
func main(){
flag.Parse()
client:=NewClient(serverIp,serverPort)
if client ==nil{
fmt.Println(">>>>链接服务器失败...")
return
}
fmt.Println(">>>>>链接服务器成功...")
}
1|1111.客户端实现(菜单显示)
- client.go
- 新增menu函数
clien.go
package main
type Client struct {
ServerIp string
ServerPort int
Name string
conn net.Conn
flag int
}
func NewClient(serverIp string ,serverPort int)*Client{
client:=Client{
ServerIp:serverIp,
ServerPort :serverPort,
flag:999,
}
conn,err:=net.Dial("tcp",fmt.Sprintf("%s:%d",serverIp,serverPort))
if err!=nil{
fmt.Println("net.Dial error:",err)
return nil
}
client.conn=conn
return client
}
var serverIp string
var serverPort int
func init(){
flag.StringVar(&serverIp,"ip","127.0.0.1","设置服务器IP地址(默认127.0.0.1)")
flag.IntVar(&serverPort,"port",8888,"设置服务器端口(默认8888)")
}
func main(){
flag.Parse()
client:=NewClient(serverIp,serverPort)
if client==nil{
fmt.Println(">>>>链接服务器失败...")
return
}
fmt.Println(">>>>>链接服务器成功...")
}
1|1212.客户端实现(查修在线用户功能、私聊功能、公聊功能、更新用户名实现)
- client.go
- 添加DealResponse函数将server返回的信息打印输出
- 添加SelectUser函数,给server发送消息“who”,server返回在线用户列表
- 添加PrivateChat函数
- 添加PublicChat函数
- 添加UpdateName函数
- 添加Run函数,使用case语句让用户选择使用模式
client.go
package main
import (
"flag"
"fmt"
"io"
"net"
"os"
)
type Client struct {
ServerIp string
ServerPort int
Name string
conn net.Conn
flag int //当前Client的模式
}
func NewClient(serverIp string, serverPort int) *Client {
client := &Client{
ServerIp: serverIp,
ServerPort: serverPort,
flag: 999,
}
// 链接server
conn, err := net.Dial("tcp", fmt.Sprintf("%s:%d", serverIp, serverPort))
if err != nil {
fmt.Println("net.Dial error:", err)
return nil
}
client.conn = conn
return client
}
func (client *Client) DealResponse() {
io.Copy(os.Stdout, client.conn)
}
func (client *Client) menu() bool {
var flag int
fmt.Println("1.公聊模式")
fmt.Println("2.私聊模式")
fmt.Println("3.更新用户名")
fmt.Println("0.退出")
fmt.Scanln(&flag)
if flag >= 0 && flag <= 3 {
client.flag = flag
return true
} else {
fmt.Println(">>>>请输入合法范围内的数字<<<<<")
return false
}
}
// 查询在线用户
func (client *Client) SelectUser() {
sendMsg := "who\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn write err:", err)
return
}
}
// 私聊模式
func (client *Client) PrivateChat() {
var remoteName string
var chatMsg string
client.SelectUser()
fmt.Println(">>>>请输入聊天对象[用户名],exit退出:")
fmt.Scanln(&remoteName)
for remoteName != "exit" {
fmt.Println(">>>>>请输入聊天消息内容,exit退出:")
fmt.Scanln(&chatMsg)
for chatMsg != "exit" {
// 消息不为空则发送
if len(chatMsg) != 0 {
sendMsg := "to|" + remoteName + "|" + chatMsg + "\n\n"
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn write err:", err)
break
}
}
chatMsg = ""
fmt.Println(">>>>>请输入消息内容,exit退出:")
fmt.Scanln(&chatMsg)
}
client.SelectUser()
fmt.Println(">>>>请输入聊天对象[用户名],exit退出:")
fmt.Scanln(&remoteName)
}
}
// 公聊模式
func (client *Client) PublicChat() {
var chatMsg string
fmt.Println("请输入消息内容,exit退出:")
fmt.Scanln(&chatMsg)
for chatMsg != "exit" {
if len(chatMsg) != 0 {
_, err := client.conn.Write([]byte(chatMsg + "\n"))
if err != nil {
fmt.Println("conn write err:", err)
break
}
}
fmt.Println(">>>>>>请输入消息内容,exit退出:")
fmt.Scanln(&chatMsg)
}
}
// 更新用户名
func (client *Client) UpdateName() bool {
fmt.Println(">>>>请输入新的用户名,exit退出:")
fmt.Scanln(&client.Name)
sendMsg := "rename|" + client.Name + "\n"
if client.Name != "exit" {
_, err := client.conn.Write([]byte(sendMsg))
if err != nil {
fmt.Println("conn write err:", err)
return false
}
}
return true
}
var serverIp string
var serverPort int
func (client *Client) Run() {
for client.flag != 0 {
for client.menu() != true {
}
switch client.flag {
case 1:
client.PublicChat()
break
case 2:
client.PrivateChat()
break
case 3:
client.UpdateName()
break
}
}
}
func init() {
flag.StringVar(&serverIp, "ip", "127.0.0.1", "设置服务器IP地址(默认是127.0.0.1)")
flag.IntVar(&serverPort, "port", 8888, "设置服务器端口(默认是8888)")
}
func main() {
flag.Parse()
client := NewClient(serverIp, serverPort)
if client == nil {
fmt.Println(">>>>>链接服务器失败...")
return
}
go client.DealResponse()
fmt.Println(">>>>>链接服务器成功...")
client.Run()
}
__EOF__
作 者:WeberBon
出 处:https://www.cnblogs.com/Weber-security/p/17254960.html
关于博主:185猛男
版权声明:署名 - 非商业性使用 - 禁止演绎,协议普通文本 | 协议法律文本。
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