摘要:
/// <summary> /// 更新触摸事件 /// </summary> private void UpdateTouchEvent() { if (Input.touchCount>0) { if (Input.GetTouch(0).phase== TouchPhase.Began) { 阅读全文
摘要:
using Obi; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEng 阅读全文