06 2024 档案
摘要:/// <summary> /// 更新触摸事件 /// </summary> private void UpdateTouchEvent() { if (Input.touchCount>0) { if (Input.GetTouch(0).phase== TouchPhase.Began) {
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摘要:using Obi; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEng
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摘要:public static class UIUltil { public static void RigistEventTrigger(this UIBehaviour _ui, EventTriggerType _eventTriggerType, Action<PointerEventData>
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