Unity简单湖面水特效——(通过修改网格顶点,在一定区间内波动)
using UnityEngine; public class OceanWave : MonoBehaviour { //海浪的速度 public float waveSpeed = 1f; //海浪的大小 public float waveScale = 0.5f; //海浪的高度 public float waveHeight = 0.5f; private Mesh mesh; private Vector3[] originalVertices; private Vector3[] currentVertices; private void Start() { mesh = GetComponent<MeshFilter>().mesh; originalVertices = mesh.vertices; currentVertices = new Vector3[originalVertices.Length]; } private void Update() { for (int i = 0; i < originalVertices.Length; i++) { Vector3 newVertex = originalVertices[i]; newVertex.y += Mathf.Sin(Time.time * waveSpeed + originalVertices[i].x + originalVertices[i].z) * waveScale * waveHeight; currentVertices[i] = newVertex; } mesh.vertices = currentVertices; mesh.RecalculateNormals(); } }