Unity简单湖面水特效——(通过修改网格顶点,在一定区间内波动)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | using UnityEngine; public class OceanWave : MonoBehaviour { //海浪的速度 public float waveSpeed = 1f; //海浪的大小 public float waveScale = 0.5f; //海浪的高度 public float waveHeight = 0.5f; private Mesh mesh; private Vector3[] originalVertices; private Vector3[] currentVertices; private void Start() { mesh = GetComponent<MeshFilter>().mesh; originalVertices = mesh.vertices; currentVertices = new Vector3[originalVertices.Length]; } private void Update() { for ( int i = 0; i < originalVertices.Length; i++) { Vector3 newVertex = originalVertices[i]; newVertex.y += Mathf.Sin(Time.time * waveSpeed + originalVertices[i].x + originalVertices[i].z) * waveScale * waveHeight; currentVertices[i] = newVertex; } mesh.vertices = currentVertices; mesh.RecalculateNormals(); } } |
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