GameTest.java
package com.itheima.test2;
public class GameTest {
public static void main(String[] args) {
//创建角色
Role r1 = new Role("小王",100,'女');
Role r2 = new Role("小张",100,'男');
//展示角色信息
r1.showRoleInfo();
r2.showRoleInfo();
//开始格斗
while(true){
//r1攻击r2
r1.attack(r2);
if(r2.getBlood()==0){
System.out.println(r2.getName()+"被"+r1.getName()+"K.O了");
break;
}
r2.attack(r1);
if(r1.getBlood()==0){
System.out.println(r1.getName()+"被"+r2.getName()+"K.O了");
break;
}
}
}
}
Role.java
package com.itheima.test2;
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
//空参全参,get和set方法
public Role(){
}
public Role(String name, int blood,char gender) {
this.name = name;
this.blood = blood;
this.gender = gender;
//长相跟性别有关
setFace(gender);
}
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
//(char gender)
public void setFace(char gender) {
Random r = new Random();
//重写,长相随机,根据男女不同随机数组不同
if(gender=='男') {
//index索引接收
int index = r.nextInt(boyFaces.length);
//this调用
this.face = boyFaces[index];
}else if(gender=='女'){
int index = r.nextInt(girlFaces.length);
this.face = girlFaces[index];
}else {
this.face = "面目狰狞";
}
//this.face = face;
}
private String face;//长相随机
String []boyFaces={"风流俊雅","器宇轩昂","相貌平平","五官端正","相貌英俊","一塌糊涂","面目狰狞"};
String []girlFaces={"美仑美绝","沉鱼落雁","亭亭玉立","身材姣好","相貌平平","相貌丑陋","惨不忍睹"};
//攻击描述
String []attacks_desc={
"%s便出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s",
"%s大喝一声,身形下伏,一招【劈雷坠地】,锤向%s双腿",
"%s运气于掌,瞬间掌心变得血红,一式【草心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。",
};
//伤害描述
String []injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成了一处淤伤",
"结果一击命中,%s痛得弯下了腰",
"结果%s痛苦的闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,摔倒在地",
"结果%s脸色变得一下惨白,连退了好几步",
"结果【啪】的一声,%s口中鲜血狂彪而出",
"结果%s一声惨叫,像瘫软的泥一般塌了下去"
};
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//定义一个方法用于攻击别人
//方法的调用者去攻击参数 r1.攻击(r2); 即全局打了形参变量
public void attack(Role role){
//随机攻击
Random r = new Random();
int index = r.nextInt(attacks_desc.length);
String KungFu = attacks_desc[index];
//输出一个攻击的效果 用%s的引用方式调用
System.out.printf(KungFu,this.getName(),role.getName());
System.out.println();
//计算造成的伤害
int hurt = r.nextInt(10)+1;
//剩余血量
int remainBlood = role.getBlood()-hurt;
//判断血量大于零
remainBlood = remainBlood>0 ? remainBlood :0;
//调用set一下,修改挨揍人的血量 不然重复从100掉血
role.setBlood(remainBlood);
//受伤的描述
if(remainBlood>90){
System.out.printf(injureds_desc[0],role.getName());
}else if(remainBlood>80){
System.out.printf(injureds_desc[1],role.getName());
}else if(remainBlood>70){
System.out.printf(injureds_desc[2],role.getName());
}else if(remainBlood>60){
System.out.printf(injureds_desc[3],role.getName());
}else if (remainBlood>40) {
System.out.printf(injureds_desc[4],role.getName());
}else if (remainBlood>20) {
System.out.printf(injureds_desc[5],role.getName());
}else if (remainBlood>10) {
System.out.printf(injureds_desc[6],role.getName());
}else{
System.out.printf(injureds_desc[7],role.getName());
}
System.out.println(this.getName()+"打了"+role.getName()+"一下,造成"+hurt+"点伤害,"
+role.getName()+"还剩下"+remainBlood+"点血");
}
public void showRoleInfo(){
System.out.println("姓名为:"+getName());
System.out.println("血量为:"+getBlood());
System.out.println("性别为:"+getGender());
System.out.println("长相为:"+getFace());
}
}
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