unity+单例
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModuleManage : MonoBehaviour { private static ModuleManage _instance; public static ModuleManage Instance { get { if (_instance == null) { _instance = FindObjectOfType<ModuleManage>(); } return _instance; } } private ModuleManage() { } public QuestionManage questionManage; public MOCAQuestionManage mOCAQuestionManage; public SceneModelManagr sceneModelManagr; public MOCASceneModelManage mOCASceneModelManage; public GameObject LeftTable; public GameObject RightTable; public GameObject mOCAScoreboard; public GameObject MOCASceneModel; public GameObject Earth; // Start is called before the first frame update void Awake() { Debug.Log(MOCAGlobalData.SkinSceneName); if (MOCAGlobalData.SkinSceneName == "Environment0") { Earth.SetActive(true); } else { Earth.SetActive(false); } LeftTable.SetActive(false); RightTable.SetActive(false); Debug.Log(MOCAGlobalData. CurrentModuleName); if (MOCAGlobalData.CurrentSceneModuleName == "MMSE") { MOCAGlobalData.CurrentModuleName = "MMSE"; questionManage.gameObject.SetActive(true); mOCAQuestionManage.gameObject.SetActive(false); mOCAScoreboard.SetActive(false); MOCASceneModel.SetActive(false); sceneModelManagr.enabled = true; mOCASceneModelManage.enabled = false; } else if (MOCAGlobalData.CurrentSceneModuleName == "MOCA" || MOCAGlobalData.CurrentSceneModuleName == "智能MoCA") { MOCAGlobalData.CurrentModuleName = "MOCA"; questionManage.gameObject.SetActive(false); mOCAQuestionManage.gameObject.SetActive(true); mOCAScoreboard.SetActive(true); MOCASceneModel.SetActive(true); sceneModelManagr.enabled = false; mOCASceneModelManage.enabled = true; } else if (MOCAGlobalData.CurrentSceneModuleName == "SCALE")//SCALE { //混合测试EMCA,首先进入MMSE模块 MOCAGlobalData.CurrentModuleName = "MMSE"; questionManage.gameObject.SetActive(true); mOCAQuestionManage.gameObject.SetActive(false); mOCAScoreboard.SetActive(false); MOCASceneModel.SetActive(false); sceneModelManagr.enabled = true; mOCASceneModelManage.enabled = false; } } // Update is called once per frame void Update() { } }
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 被坑几百块钱后,我竟然真的恢复了删除的微信聊天记录!
· 没有Manus邀请码?试试免邀请码的MGX或者开源的OpenManus吧
· 【自荐】一款简洁、开源的在线白板工具 Drawnix
· 园子的第一款AI主题卫衣上架——"HELLO! HOW CAN I ASSIST YOU TODAY
· Docker 太简单,K8s 太复杂?w7panel 让容器管理更轻松!