II. Positioning---Chapter 3----Multiple Shaders
摘要:
Multiple ShadersWell, moving the triangle around is nice and all, but it would also be good if we could do something time-based in the fragment shader... 阅读全文
posted @ 2012-11-18 19:42 Vulkan 阅读(129) 评论(0) 推荐(0) 编辑