Vulkan

2012年11月16日

I. The Basics---Chapter 2----Vertex Attributes

摘要: 原文地址http://www.arcsynthesis.org/gltut/Basics/Tut02%20Vertex%20Attributes.htmlVertex AttributesUsing the fragment position in a fragment shader is quit... 阅读全文

posted @ 2012-11-16 19:53 Vulkan 阅读(239) 评论(0) 推荐(0) 编辑

I. The Basics---Chapter 2----Fragment Position Display

摘要: http://www.arcsynthesis.org/gltut/Basics/Tutorial%2002.html#FragPositionChapter 2. Playing with ColorsThis tutorial will show how to provide some colo... 阅读全文

posted @ 2012-11-16 19:52 Vulkan 阅读(147) 评论(0) 推荐(0) 编辑

I. The Basics---Chapter 1----Making Shaders

摘要: http://www.arcsynthesis.org/gltut/Basics/Tut01%20Making%20Shaders.htmlMaking ShadersWe glossed over exactly how these text strings called shaders actu... 阅读全文

posted @ 2012-11-16 19:42 Vulkan 阅读(119) 评论(0) 推荐(0) 编辑

I. The Basics---Chapter 1----Following the Data

摘要: http://www.arcsynthesis.org/gltut/Basics/Tut01%20Following%20the%20Data.htmlFollowing the DataIn the basic background section, we described the functi... 阅读全文

posted @ 2012-11-16 19:42 Vulkan 阅读(122) 评论(0) 推荐(0) 编辑

I. The Basics---Chapter 1----Dissecting Display

摘要: http://www.arcsynthesis.org/gltut/Basics/Tut01%20Dissecting%20Display.htmlDissecting DisplayThe display function seems on the surface to be fairly sim... 阅读全文

posted @ 2012-11-16 19:37 Vulkan 阅读(122) 评论(0) 推荐(0) 编辑

I. The Basics---Introduction----Graphics and Rendering

摘要: http://www.arcsynthesis.org/gltut/Basics/Intro%20Graphics%20and%20Rendering.htmlGraphics and RenderingThis is an overview of the process of rendering.... 阅读全文

posted @ 2012-11-16 15:18 Vulkan 阅读(133) 评论(0) 推荐(0) 编辑

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