摘要: using UnityEngine; using System.Collections; using UnityEditor; using System.IO; /// /// 把Resource下的资源打包成.unity3d 到StreamingAssets目录下 /// public class Builder : Editor { p... 阅读全文
posted @ 2017-03-06 18:51 VindyLeong 阅读(2733) 评论(0) 推荐(0) 编辑