委派模式(Delegate Pattern)
委派模式(Delegate Pattern)
基本工功能就是任务的调度和分配,将任务的分派和执行进行分离。简而言之,类似于一个代理,在这个代理类中处理的你的需求,至于在内部调用那个实现类去实现,客户端不用管。在某种程度上讲类似于:老板-->经理-->员工
a scene of Issue an order to illustrate
public class Boss { public void command(String task,Leader leader){ leader.doIt(task); } }
as a boss I just need to command my employees leaders to do what i want to do
public interface IEmployee { void doIt(String task); } public class Leader implements IEmployee { Map<String,IEmployee> iEmployeeMap=new HashMap<String, IEmployee>(); public Leader() { iEmployeeMap.put("Selling",new EmployeeA()); iEmployeeMap.put("Buying",new EmployeeB()); } @Override public void doIt(String task) { if (!iEmployeeMap.containsKey(task)){ System.err.println("I have no coworker who can be used to do that!!!"); return; } iEmployeeMap.get(task).doIt(task); } }
as a leader i need to know which skills my coworkers have(there we use a Leaders to spread commond made by boss)
tips:we put point of skill that each employees good at into map, so that if we have other employees, we just need put them into map and do not need to adjust code sharply
public class EmployeeB implements IEmployee{ @Override public void doIt(String task) { System.out.println("to do Buying"); } } public class EmployeeA implements IEmployee{ @Override public void doIt(String task) { System.out.println("to do Selling"); }
To test(we just pass on what i want to do then, make leaders to do )
public class test { public static void main(String[] args) { new Boss().command("Selling",new Leader()); new Boss().command("Buying",new Leader()); new Boss().command("Eating",new Leader()); } }
How is delegate pattern used into source of code
java.lang.reflect.Method#invoke
Sum up
advantage:
- uncoupled: divide a monstrous requirement into different part to execute
disadvantage:
- if a pretty complex demand we may need to multilayer delegate