血条或进度条的效果

用Unity做血条或进度条真的很方便,GUI里scrollbar就可以轻松实现,再加上lerp一个血条或进度条就完成了。

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using UnityEngine;
using System.Collections;  
  
public class BloodBarTest : MonoBehaviour {  
  
    public GUISkin theSkin;
    public float bloodValue = 0.0f;
    private float tmpValue;
    private Rect rctBloodBar;
    private Rect rctUpButton;
    private Rect rctDownButton;
    private bool onoff;  
  
    // Use this for initialization
    void Start () {
        rctBloodBar = new Rect (20,20,20,200);
        rctUpButton = new Rect (50,20,40,20);
        rctDownButton = new Rect (50,50,40,20);
        tmpValue = bloodValue;
    }  
  
    void OnGUI (){
        GUI.skin = theSkin;
        if (GUI.Button (rctUpButton,"加血")){
            tmpValue = -1.0f;
        }
        if (GUI.Button (rctDownButton,"减血")){
            tmpValue += 0.1f;
        }
        if (bloodValue > 0.0f) tmpValue = 0.0f;
        if (bloodValue < -1.0f) tmpValue = -1.0f;
        bloodValue = Mathf.Lerp(bloodValue,tmpValue,0.05f);
        //~ Debug.Log (bloodValue + " " + tmpValue);
        GUI.VerticalScrollbar(rctBloodBar, 1.0f, bloodValue,0.0f, 1.0f,GUI.skin.GetStyle("verticalScrollbar"));
    }  
  
    // Update is called once per frame
    void Update () {  
  
    }
}
 
posted @ 2013-12-09 08:54  wanglei19910714  阅读(158)  评论(0)    收藏  举报