[原]unity3D bug记录
1、u3d 发出的xcode工程 崩溃出现这种信息 Display::DisplayLinkItem::dispatch()
到AppController.mm 修改成这样
- (void) RepaintDisplayLink
{
//#if USE_DISPLAY_LINK_IF_AVAILABLE
// [_displayLink setPaused: YES];
//
// static const CFStringRef kTrackingRunLoopMode = CFStringRef(UITrackingRunLoopMode);
// while (CFRunLoopRunInMode(kTrackingRunLoopMode, kInputProcessingTime, TRUE) == kCFRunLoopRunHandledSource)
// ;
//
// [_displayLink setPaused: NO];
// [self Repaint];
//#endif
[self Repaint];
}