08 2013 档案

摘要:private UnityPlayer mUnityPlayer; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); mUnityPlayer = new UnityPlayer(this); if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) ge 阅读全文
posted @ 2013-08-22 10:18 U_探索 阅读(940) 评论(0) 推荐(0)
摘要:using UnityEngine;using System.Collections;public class CameraFollow : MonoBehaviour { public Transform target; private Vector3 wantedPosition; private float currentX; private float currentY; private float currentZ; private float xVelocity = 0.0F; private float yVelocity = 0.0F; private f... 阅读全文
posted @ 2013-08-08 15:00 U_探索 阅读(3045) 评论(0) 推荐(0)