摘要:
1基本公式:SetTexture [TexturePropertyName] { Texture Block }All the src properties can be either one of previous, constant, primary or texture.Previous is the the result of the previous SetTexture官方的解释 初学者看了很萌。本文主要证明Previous的值。首先举例:1。SubShader { Pass { // Apply base texture SetTexture [_MainTex] { combi 阅读全文
摘要:
看到这个教程整理不错 直接引用 http://blog.sina.com.cn/s/blog_471132920101d5kh.html 阅读全文