利用CAReplicatorLayer实现的加载动画

在上一篇中,笔者简要介绍了CAReplicatorLayer,在本篇中,将介绍具体的实用价值。

实用CAReplicatorLayer作为核心技术实现加载动画。

首先,创建一个UIView的子类

@interface JHHJView : UIView

然后该子类暴露出一些类方法:

/*        显示加载动画 并添加到父视图上         */
+ (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type;
/*        显示动画 并添加在主窗口上         */
+ (void)showLoadingOnTheKeyWindowWithType:(JHHJViewType)type;
/*        停止动画         */
+ (void)hideLoading;
/*        设置动画背景色(全屏背景色)         */
+ (void)backgroudColor:(UIColor *)color;
/*        设置中心视图的动画背景颜色 默认透明色         */
+ (void)centerBGViewBackgroudColor:(UIColor *)color;

 

并且声明了一个枚举类型:该枚举类型代表着加载动画类型。

typedef  NS_ENUM(NSInteger,JHHJViewType){
    /**
     *  线性动画
     */
    JHHJViewTypeSingleLine = 0,
    
    /**
     *  方形点动画
     */
    JHHJViewTypeSquare = 1,
    
    /**
     *  三角形运动动画
     */
    JHHJViewTypeTriangleTranslate = 2,
    
    /**
     *  原型视图裁剪动画
     */
    JHHJViewTypeClip
};

 

在.m文件中,该类拥有的成员变量如下:

@interface JHHJView ()
//中心背景视图
@property (nonatomic,strong)JHHJCenterBGView *centerBGView;
//计时器
@property (nonatomic,strong)NSTimer * clipTimer;
//层数组
@property (nonatomic,strong)NSMutableArray * clipLayerArr;
//计时器计量数
@property (nonatomic,assign) long long currentTimerIndex;
//背景层
@property (nonatomic,strong) CAShapeLayer *bgLayer;
@end

 

然后,设置以单例的方式创建该类的对象:

/**
 *  对象单例化
 *
 *  @return 单例对象
 */
+ (JHHJView *)shareInstanceJHHJView{
    static JHHJView * instance = nil;
    if (!instance) {
        instance                     = [[JHHJView alloc] initWithFrame:[UIScreen mainScreen].bounds];
        instance.centerBGView        = [[JHHJCenterBGView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
        instance.centerBGView.center = CGPointMake(K_IOS_WIDTH / 2, K_IOS_HEIGHT/2);
        [instance addSubview:instance.centerBGView];
    }
    return instance;
}

 

最重要的一点,动画的实现如下:

/**
 *  展示动画视图 并添加到依赖视图上
 *
 *  @param superView 依赖的父视图
 *  @param type      动画样式
 */
+ (void)showLoadingOnView:(UIView *)superView Type:(JHHJViewType)type{
    /*        在显示前  先从父视图移除当前动画视图         */
    JHHJView *instance = [[self class] shareInstanceJHHJView];
    [[self class] hideLoading];
    /*        显示前 先将动画图层从中心视图上移除         */
    for (CALayer *layer in instance.centerBGView.layer.sublayers) {
        [layer removeFromSuperlayer];
    }
    /*        按照type初始化动画         */
    switch (type) {
        case JHHJViewTypeSingleLine:
        {
            CALayer *layer = [instance lineAnimation];
            layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 - 25, CGRectGetHeight(instance.centerBGView.frame)/2);
            [instance.centerBGView.layer addSublayer:layer];
        }break;
            
        case JHHJViewTypeSquare:
        {
            CALayer *layer = [[self class] qurareAnimation];
            layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2, CGRectGetHeight(instance.centerBGView.frame)/2);
            [instance.centerBGView.layer addSublayer:layer];
        }break;
        case JHHJViewTypeTriangleTranslate:
        {
            CALayer *layer = [[self class] triangleAnimation];
            layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 - 18, CGRectGetHeight(instance.centerBGView.frame)/2 - 15);
            [instance.centerBGView.layer addSublayer:layer];
        }break;
        case JHHJViewTypeClip:
        {
            
            CALayer *layer = [[self class] clipAnimation];
            layer.position = CGPointMake(CGRectGetWidth(instance.centerBGView.frame)/2 , CGRectGetHeight(instance.centerBGView.frame)/2 - 15);
            [instance.centerBGView.layer addSublayer:layer];
            
        }break;
        default:
            break;
    }
    [superView addSubview:instance];
}

 

具体的流程即是以上,下面来具体实现其中一个动画,以三角形旋转动画为例:

/**
 *  三角形运动动画
 *
 *  @return 动画实例对象
 */
+ (CALayer *)triangleAnimation{
    /*        基本间距确定及模板层的创建         */
    CGFloat radius                     = 50/4.0;
    CGFloat transX                     = 50 - radius;
    CAShapeLayer *shape                = [CAShapeLayer layer];
    shape.frame                        = CGRectMake(0, 0, radius, radius);
    shape.path                         = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(0, 0, radius, radius)].CGPath;
    shape.strokeColor                  = [UIColor redColor].CGColor;
    shape.fillColor                    = [UIColor redColor].CGColor;
    shape.lineWidth                    = 1;
    [shape addAnimation:[JHHJAnimation rotateAnimation] forKey:@"rotateAnimation"];
    
    /*        创建克隆层         */
    CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer layer];
    replicatorLayer.frame              = CGRectMake(0, 0, radius, radius);
    replicatorLayer.instanceDelay      = 0.0;
    replicatorLayer.instanceCount      = 3;
    CATransform3D trans3D              = CATransform3DIdentity;
    trans3D                            = CATransform3DTranslate(trans3D, transX, 0, 0);
    trans3D                            = CATransform3DRotate(trans3D, 120.0*M_PI/180.0, 0.0, 0.0, 1.0);
    replicatorLayer.instanceTransform  = trans3D;
    [replicatorLayer addSublayer:shape];
    return replicatorLayer;
}

 

JHHJAnimation这个类是为了分离代码,而创建的动画创建类,里面使用类方法创建各种核心动画,如:
/**
 *  缩小动画
 *
 */
+ (CABasicAnimation *)animationForScaleSmall{
    CABasicAnimation *basic = [CABasicAnimation animationWithKeyPath:@"transform"];
    basic.fromValue         = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 1, 1, 0)];
    basic.toValue           = [NSValue valueWithCATransform3D:CATransform3DScale(CATransform3DIdentity, 0.2, 0.2, 0)];
    basic.duration          = 1.05;
    basic.repeatCount       = HUGE;
    return basic;
}

好了,基本的流程就是这样了,来个效果图:

这里只讲了样式3动画的实现步骤,如果需要理解其他动画样式的实现,可以从github上下载代码,地址为:https://github.com/China131/JHLoadingForHJ,喜欢的话记得star,😄

 

posted @ 2016-08-10 20:38  Silktree  阅读(1088)  评论(0编辑  收藏  举报