OpenCV中绘制多边形的函数:fillPoly与polylines

一 、函数接口介绍

1.1 fillPoly函数

这是个重载函数,有2个实现,具体如下:
1、重载1

void fillPoly(Mat& img, 
              const Point** pts, 
              const int* npts, 
              int ncontours, 
              const Scalar& color, 
              int lineType=8, 
              int shift=0, 
              Point offset=Point()
            );
/*
*img:待绘制的图像
*pts:多边形数组指针,比如Point p[2][5]表示2个轮廓,每个轮廓由5个点组成
*npts:每一个多边形顶点个数的数组,比如int n[] = {5, 5};
*ncontours:要绘制多边形的个数
*color:颜色
*lineType:边界线条颜色
*shift:顶点坐标小数点的位数
*offset:所有顶点的偏移量
*/

2、重载2

void cv::fillPoly (InputOutputArray img,
                   InputArrayOfArrays pts, 
                   const Scalar & color,
                   int lineType = LINE_8,
                   int shift = 0,
                   Point offset = Point()
) 
/*
*img:Mat类型的待绘制图像
*pts:指std::vector<std::vectorcv::Point>类型
*/

1.2 polylines函数

这个与fillPoly区别在于它只绘制边界线,也是重载函数,有2个实现,具体如下
1、重载1

void cv::polylines (InputOutputArray img,
                    const Point *const *  pts, 
                    const int * npts,
                    int ncontours,
                    bool isClosed,
                    const Scalar & color, 
                    int thickness = 1,
                    int lineType = LINE_8,
                    int shift = 0
)
/*
*isClosed:是否是封闭曲线的标志位,即首尾是否要相连
*/

2、重载2

void cv::polylines (InputOutputArray img,
                    InputArrayOfArrays pts,
                    bool isClosed,
                    const Scalar color,
                    int thickness = 1,
                    int lineType = LINE_8,
                    int shift = 0
) 

二、代码演示

2.1 fillPoly函数

1、重载1

#include <opencv2/opencv.hpp>

int main() {
    // 创建一个黑色图像
    cv::Mat img = cv::Mat::zeros(500, 500, CV_8UC3);

    // 定义第一个多边形(三角形)
    cv::Point triangle[3];
    triangle[0] = cv::Point(100, 100);
    triangle[1] = cv::Point(200, 100);
    triangle[2] = cv::Point(150, 200);

    // 定义第二个多边形(四边形)
    cv::Point quadrilateral[4];
    quadrilateral[0] = cv::Point(300, 300);
    quadrilateral[1] = cv::Point(400, 300);
    quadrilateral[2] = cv::Point(400, 400);
    quadrilateral[3] = cv::Point(300, 400);

    // 多边形顶点数组
    const cv::Point* pts[2] = { triangle, quadrilateral };
    // 每个多边形的顶点数量
    int npts[2] = { 3, 4 };

    // 使用 fillPoly 在图像上填充多边形
    cv::fillPoly(img, pts, npts, 2, cv::Scalar(0, 255, 0), cv::LINE_8);

    // 显示结果
    cv::imshow("Polygons", img);
    cv::waitKey(0);

    return 0;
}

2、重载2

#include <opencv2/opencv.hpp>
#include <vector>

int main() {
    // Create a black image
    cv::Mat img = cv::Mat::zeros(500, 500, CV_8UC3);

    // Define the first polygon (a triangle)
    std::vector<cv::Point> triangle;
    triangle.push_back(cv::Point(100, 100));
    triangle.push_back(cv::Point(200, 100));
    triangle.push_back(cv::Point(150, 200));

    // Define the second polygon (a quadrilateral)
    std::vector<cv::Point> quadrilateral;
    quadrilateral.push_back(cv::Point(300, 300));
    quadrilateral.push_back(cv::Point(400, 300));
    quadrilateral.push_back(cv::Point(400, 400));
    quadrilateral.push_back(cv::Point(300, 400));

    // Combine the polygons into a single vector of vectors
    std::vector<std::vector<cv::Point>> polygons;
    polygons.push_back(triangle);
    polygons.push_back(quadrilateral);

    // Use fillPoly to fill the polygons on the image
    cv::fillPoly(img, polygons, cv::Scalar(0, 255, 0), cv::LINE_8);

    // Display the result
    cv::imshow("Polygons", img);
    cv::waitKey(0);

    return 0;
}

2.2 polylines函数

1、重载1

#include <opencv2/opencv.hpp>

int main() {
    // 创建一个黑色图像
    cv::Mat img = cv::Mat::zeros(500, 500, CV_8UC3);

    // 定义第一个多边形(三角形)
    cv::Point triangle[3];
    triangle[0] = cv::Point(100, 100);
    triangle[1] = cv::Point(200, 100);
    triangle[2] = cv::Point(150, 200);

    // 定义第二个多边形(四边形)
    cv::Point quadrilateral[4];
    quadrilateral[0] = cv::Point(300, 300);
    quadrilateral[1] = cv::Point(400, 300);
    quadrilateral[2] = cv::Point(400, 400);
    quadrilateral[3] = cv::Point(300, 400);

    // 多边形顶点数组
    const cv::Point* pts[2] = { triangle, quadrilateral };
    // 每个多边形的顶点数量
    int npts[2] = { 3, 4 };

    // 使用 polylines 在图像上绘制多边形边框
    cv::polylines(img, pts, npts, 2, true, cv::Scalar(0, 255, 0), 2, cv::LINE_8);

    // 显示结果
    cv::imshow("Polylines", img);
    cv::waitKey(0);

    return 0;
}

2、重载2

#include <opencv2/opencv.hpp>
#include <vector>

int main() {
    // 创建一个黑色图像
    cv::Mat img = cv::Mat::zeros(500, 500, CV_8UC3);

    // 定义第一个多边形(三角形)
    std::vector<cv::Point> triangle;
    triangle.push_back(cv::Point(100, 100));
    triangle.push_back(cv::Point(200, 100));
    triangle.push_back(cv::Point(150, 200));

    // 定义第二个多边形(四边形)
    std::vector<cv::Point> quadrilateral;
    quadrilateral.push_back(cv::Point(300, 300));
    quadrilateral.push_back(cv::Point(400, 300));
    quadrilateral.push_back(cv::Point(400, 400));
    quadrilateral.push_back(cv::Point(300, 400));

    // 将多边形组合到一个矢量的矢量中
    std::vector<std::vector<cv::Point>> polygons;
    polygons.push_back(triangle);
    polygons.push_back(quadrilateral);

    // 使用 polylines 在图像上绘制多边形边框
    cv::polylines(img, polygons, true, cv::Scalar(0, 255, 0), 2, cv::LINE_8);

    // 显示结果
    cv::imshow("Polylines", img);
    cv::waitKey(0);

    return 0;
}

posted @ 2024-06-17 13:13  珠峰上吹泡泡  阅读(211)  评论(0编辑  收藏  举报