一、UIView动画

     //UIView动画有开始beginAnimation,有结束commitAnimation
    //第一步:开始UIView动画
    [UIView beginAnimations:@"标识ID(可随意命名)" context:nil];
    //第二步:设置动画时长
    [UIView setAnimationDuration:3];
    //第三步:设置UIView动画的回调代理
    [UIView setAnimationDelegate:self];
    //第四步:设置相关的对象的frame(或者color,alpha等属性)
    _testView.frame = CGRectMake(100, 100, 200, 100);

    _testView.backgroundColor = [UIColor redColor];

    _testView.alpha = 0.2;
    //第五步:结束动画(提交动画效果)
    [UIView commitAnimations];

第三步满足回调协议后走协议方法:

//开始动画时的方法
- (void)animationWillStart:(NSString *)animationID context:(void *)context {
    NSLog(@"ID = %@,context = %@", animationID, context);
}

//结束动画时的方法
- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
    NSLog(@"ID = %@,context = %@", animationID, context);
}

 

二、CoreAnimation动画

 1.layer的属性

#pragma mark - Layer的常用属性
    
    /*
    //设置图片为圆角
    self.imageView.layer.cornerRadius = self.imageView.frame.size.width / 2;
    //注意:光设置上边一句代码是实现不了效果的(masksToBounds这个属性影响layer层的阴影效果,导致阴影不显示)
    //允许改变角度
    //self.imageView.layer.masksToBounds = YES;
    
    //设置layer的阴影颜色
    self.imageView.layer.shadowColor = [UIColor redColor].CGColor;
    //设置layer层的透明度
    self.imageView.layer.shadowOpacity = 0.5f;
    //设置阴影的偏移量
    self.imageView.layer.shadowOffset = CGSizeMake(-20, 10);
    //设置阴影的模糊度
    self.imageView.layer.shadowRadius = 1.0f;
    
    //需求:拖进来一个UIView设置它的阴影
    self.myView.layer.shadowColor = [UIColor blackColor].CGColor;
    self.myView.layer.shadowOpacity = 1;
    self.myView.layer.shadowOffset = CGSizeMake(20, 0);
    //self.imageView.layer.shadowRadius = 3;
    
    */
layer常用属性

 

2.各种动画实现方法步骤

  • 声明方法名称
  • 赋给对应动画操作的keyPath
  • 设置动画操作需要的属性值
  • 将该动画操作添加给图片的layer进行操作
#pragma mark - CASpringAnimation动画按钮的响应方法
- (IBAction)springAnimation:(id)sender {
    
    CASpringAnimation *springAnimation = [CASpringAnimation animation];
    
    springAnimation.keyPath = @"transform.scale";
    springAnimation.fromValue = @1;
    springAnimation.toValue = @0.25;
    springAnimation.duration = 3.0f;
    [self.imageView.layer addAnimation:springAnimation forKey:@"springAnimation"];
    
}

#pragma mark - CAAnimationGroup组动画按钮的响应方法
- (IBAction)animationGroup:(id)sender {
    
    //平移动画
    CABasicAnimation *basicAnimation1 = [CABasicAnimation animation];
    basicAnimation1.keyPath = @"transform.translation.y";
    basicAnimation1.toValue = @(400);
    
    //缩小动画
    CABasicAnimation *basicAnimation2 = [CABasicAnimation animation];
    basicAnimation2.keyPath = @"transform.scale";
    basicAnimation2.toValue = @(0.2);
    
    //旋转动画
    CABasicAnimation *basicAnimation3 = [CABasicAnimation animation];
    basicAnimation3.keyPath = @"transform.rotation";
    basicAnimation3.toValue = @(M_PI);
    
    //需要创建管理各个动画的动画组
    CAAnimationGroup *group = [CAAnimationGroup animation];
    group.animations = @[basicAnimation1, basicAnimation2, basicAnimation3];
    group.duration = 5.0f;
    
    [self.imageView.layer addAnimation:group forKey:@"groupAnimation"];
    
    
}

#pragma mark - CAKeyframeAnimation动画按钮的响应方法
- (IBAction)keyFrameAnimation:(id)sender {
    
    //第一步:创建对象
    CAKeyframeAnimation *keyFrameAnimation = [CAKeyframeAnimation animation];
    //第二步:设置动画轨迹
    keyFrameAnimation.keyPath = @"transform.rotation";
    //第三步:设置旋转角度(弧度的计算公式:度数/180*π)(π = M_PI)
    keyFrameAnimation.values = @[@(0 / 180.0 * M_PI), @(360 / 180.0 * M_PI)];
    keyFrameAnimation.repeatCount = 3;
    //第四步:设置时长
    keyFrameAnimation.duration = 3.0f;
    //第五步:添加动画到layer层
    [self.imageView.layer addAnimation:keyFrameAnimation forKey:@"keyFrameAnimation"];
    
    
}

#pragma mark - CABasicAnimation动画的响应方法
- (IBAction)basicAnimation:(id)sender {
    
    /***************移动效果***************/
    
    //第一步:创建动画对象
    CABasicAnimation *basicAnimation = [CABasicAnimation animation];
    //第二步:告诉layer层需要执行什么样子的动画[后面设置的内容为CALayer的相关属性]
    basicAnimation.keyPath = @"position";
    //第三步:告诉layer从哪里来,到哪里去
    basicAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)];
    basicAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(300, 300)];
    //注意点:如果要实现移动到的位置不回到原来的位置,需要实现以下两句代码
    basicAnimation.removedOnCompletion = NO;
    //设置保存动画状态的内容
    basicAnimation.fillMode = kCAFillModeForwards;
    //第四步:设置动画持续时长
    basicAnimation.duration = 4;
    //第五步:将要执行的动画添加到calayer上
    [self.imageView.layer addAnimation:basicAnimation forKey:@"basic1"];
    
    
    /***************翻转效果***************/
    CABasicAnimation *basic = [CABasicAnimation animation];
    basic.keyPath = @"transform";
    //设置翻转到的地方
    basic.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI, 0, 0, 1)];
    basic.duration = 2.0f;
    [self.imageView.layer addAnimation:basic forKey:@"basic2"];
    
    //根据key去除移除动画
//    [self.imageView.layer removeAnimationForKey:@"basic1"];
    
    
    
}

 

posted on 2016-06-02 16:01  TWFUQTN亖  阅读(563)  评论(0编辑  收藏  举报