Learning OSG programing---Multi Camera in one window 在单窗口中创建多相机
在学习OSG提供的例子osgCamera中,由于例子很长,涉及很多细节,考虑将其分解为几个小例子。本文介绍实现在一个窗口中添加多个相机的功能。
此函数接受一个Viewer引用类型参数,设置图形上下文的特征变量traits,并由它建立图形上下文。根据需要差创建的相机数量,循环创建相机变量,并将其添加到观察器变量中,作为从相机。每次创建相机,都需要获取当前图形上下文,并设置相机的起点(左下角)坐标和相机的宽度与高度。相机间的区别仅在于相机起点的不同。完整的程序代码如下。
void singleWindowMultipleCameras(osgViewer::Viewer& viewer) { osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface(); if (!wsi) { osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl; return; } unsigned int width, height; osg::GraphicsContext::ScreenIdentifier main_screen_id; main_screen_id.readDISPLAY(); main_screen_id.setUndefinedScreenDetailsToDefaultScreen(); wsi->getScreenResolution(main_screen_id, width, height); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->x = 0; traits->y = 0; traits->width = width; traits->height = height; traits->windowDecoration = true; traits->doubleBuffer = true; traits->sharedContext = 0; traits->readDISPLAY(); traits->setUndefinedScreenDetailsToDefaultScreen(); osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get()); if (gc.valid()) { osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl; // need to ensure that the window is cleared make sure that the complete window is set the correct colour // rather than just the parts of the window that are under the camera's viewports gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f)); gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } else { osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl; } unsigned int numCameras = 3; double aspectRatioScale = 1.0;///(double)numCameras; for(unsigned int i=0; i<numCameras;++i) { osg::ref_ptr<osg::Camera> camera = new osg::Camera; camera->setGraphicsContext(gc.get()); camera->setViewport(new osg::Viewport((i*width)/numCameras,(i*height)/numCameras, width/numCameras, height/numCameras)); GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT; camera->setDrawBuffer(buffer); camera->setReadBuffer(buffer); viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0)); } }
之后在主函数中调用创建多相机函数,为观察器添加从相机,并向观察器中加入模型,进行显示。主函数代码如下:
int main(){ osgViewer::Viewer viewer; singleWindowMultipleCameras(viewer); viewer.setSceneData(osgDB::readRefNodeFile("cow.osg")); return viewer.run(); }
运行程序,可显示多相机效果,如下所示:
可以更改singleWindowMultipleCameras函数中的numCameras变量,创建更多的从相机。
创建多相机的关键是相机视点的设置和向观察器中添加从相机。而程序最开始的创建窗口系统接口,图形上下文,图形上下文特征以及相机的缓冲设置,则是一些辅助性工作。