小程序左滑删除

index.wxml文件

<view class="touch-item {{item.isTouchMove ? 'touch-move-active' : ''}}" data-index="{{index}}" wx:for="{{list}}" wx:key>
  <view class="content">
    <view style="{{item.txtStyle}}" class='item' data-index='{{index}}' bindtouchstart="touchstart" bindtouchmove="touchmove" bindtouchend="touchE">
        <view class='title'>{{item.title}}</view>
        <text>{{item.create_time}}</text>
      </view>
    </view>

<view class="del" data-id="{{item.id}}" catchtap="delBtn" data-index="{{index}}">删除</view>
</view>

index.wxss文件

.touch-item {
  display: flex;
  justify-content: space-between;
  width: 100%;
  overflow: hidden;
  margin-bottom: 10rpx;
  background: #f5f5f5;
  height: 216rpx;
}

.content {
  width: 100%;
  margin-right: 0;
  -webkit-transition: all 0.4s;
  transition: all 0.4s;
  -webkit-transform: translateX(90px);
  transform: translateX(90px);
  margin-left: -90px;
}

.del {
  width: 90px;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  color: #fff;
  -webkit-transform: translateX(90px);
  transform: translateX(90px);
  -webkit-transition: all 0.4s;
  transition: all 0.4s;
  font-size: 35rpx;
}

.touch-move-active .content, .touch-move-active .del {
  -webkit-transform: translateX(0);
  transform: translateX(0);
}

index.js文件

// pages/index/index.js
Page({

/**
* 页面的初始数据
*/
data: {
  startX: 0, //开始坐标
  startY: 0,
  page: 1,
list:[
  {
    id:0,
    title:'标题1',
    create_time:'2019-09-06'
  }, {
    id: 1,
    title: '标题2',
    create_time: '2019-09-06'
  }, {
    id: 2,
    title: '标题3',
    create_time: '2019-09-06'
    },
  ]
},
touchE: function (e) {
  // console.log(e);
  var that = this
  if (e.changedTouches.length == 1) {
  //手指移动结束后触摸点位置的X坐标
  var endX = e.changedTouches[0].clientX;
  //触摸开始与结束,手指移动的距离
  var disX = that.data.startX - endX;
  var delBtnWidth = that.data.delBtnWidth;
  //如果距离小于删除按钮的1/2,不显示删除按钮
  var txtStyle = disX > delBtnWidth / 2 ? "left:-" + delBtnWidth + "rpx" : "left:0rpx";

//获取手指触摸的是哪一项
  var index = e.currentTarget.dataset.index;
  var list = that.data.list;
  list[index].txtStyle = txtStyle;
//更新列表的状态
  that.setData({
    list: list
  });
  }
},
//手指触摸动作开始 记录起点X坐标
 touchstart: function (e) {
//开始触摸时 重置所有删除
  this.data.list.forEach(function (v, i) {
  if (v.isTouchMove) //只操作为true的
  v.isTouchMove = false;
})
this.setData({
    startX: e.changedTouches[0].clientX,
    startY: e.changedTouches[0].clientY,
    list: this.data.list
  })
},
//滑动事件处理
touchmove: function (e) {
  var that = this,
  index = e.currentTarget.dataset.index, //当前索引
  startX = that.data.startX, //开始X坐标
  startY = that.data.startY, //开始Y坐标
  touchMoveX = e.changedTouches[0].clientX, //滑动变化坐标
  touchMoveY = e.changedTouches[0].clientY, //滑动变化坐标
//获取滑动角度
  angle = that.angle({
    X: startX,
    Y: startY
  }, {
    X: touchMoveX,
    Y: touchMoveY
  });
that.data.list.forEach(function (v, i) {
  v.isTouchMove = false
  //滑动超过30度角 return
    if (Math.abs(angle) > 30) return;
    if (i == index) {
    if (touchMoveX > startX) //右滑
    v.isTouchMove = false
    else //左滑
    v.isTouchMove = true
  }
})
  //更新数据
  that.setData({
  list: that.data.list
})
},
/**
* 计算滑动角度
* @param {Object} start 起点坐标
* @param {Object} end 终点坐标
*/
angle: function (start, end) {
  var _X = end.X - start.X,
  _Y = end.Y - start.Y
  //返回角度 /Math.atan()返回数字的反正切值
  return 360 * Math.atan(_Y / _X) / (2 * Math.PI);
},


})

posted @ 2022-11-07 17:13  SultanST  阅读(10)  评论(0编辑  收藏  举报