小程序左滑删除
页面
<!-- wxml-->
<view class="touch-item {{item.isTouchMove ? 'touch-move-active' : ''}}" data-index="{{index}}" wx:for="{{list}}" wx:key> <view class="content"> <view style="{{item.txtStyle}}" class='item' data-index='{{index}}' bindtouchstart="touchstart" bindtouchmove="touchmove" bindtouchend="touchE"> <view class='title'>{{item.title}}</view> <text>{{item.create_time}}</text> </view> </view> <view class="del" data-id="{{item.id}}" catchtap="delBtn" data-index="{{index}}">删除</view> </view>
样式
/*wxss*/
.touch-item { display: flex; justify-content: space-between; width: 100%; overflow: hidden; margin-bottom: 10rpx; background: #f5f5f5; height: 216rpx; } .content { width: 100%; margin-right: 0; -webkit-transition: all 0.4s; transition: all 0.4s; -webkit-transform: translateX(90px); transform: translateX(90px); margin-left: -90px; } .del { width: 90px; display: flex; flex-direction: column; align-items: center; justify-content: center; color: #fff; -webkit-transform: translateX(90px); transform: translateX(90px); -webkit-transition: all 0.4s; transition: all 0.4s; font-size: 35rpx; } .touch-move-active .content, .touch-move-active .del { -webkit-transform: translateX(0); transform: translateX(0); }
js
// pages/index/index.js
Page({
/**
* 页面的初始数据
*/
data: {
startX: 0, //开始坐标
startY: 0,
page: 1,
list:[
{
id:0,
title:'标题1',
create_time:'2019-09-06'
}, {
id: 1,
title: '标题2',
create_time: '2019-09-06'
}, {
id: 2,
title: '标题3',
create_time: '2019-09-06'
},
]
},
touchE: function (e) {
// console.log(e);
var that = this
if (e.changedTouches.length == 1) {
//手指移动结束后触摸点位置的X坐标
var endX = e.changedTouches[0].clientX;
//触摸开始与结束,手指移动的距离
var disX = that.data.startX - endX;
var delBtnWidth = that.data.delBtnWidth;
//如果距离小于删除按钮的1/2,不显示删除按钮
var txtStyle = disX > delBtnWidth / 2 ? "left:-" + delBtnWidth + "rpx" : "left:0rpx";
//获取手指触摸的是哪一项
var index = e.currentTarget.dataset.index;
var list = that.data.list;
list[index].txtStyle = txtStyle;
//更新列表的状态
that.setData({
list: list
});
}
},
//手指触摸动作开始 记录起点X坐标
touchstart: function (e) {
//开始触摸时 重置所有删除
this.data.list.forEach(function (v, i) {
if (v.isTouchMove) //只操作为true的
v.isTouchMove = false;
})
this.setData({
startX: e.changedTouches[0].clientX,
startY: e.changedTouches[0].clientY,
list: this.data.list
})
},
//滑动事件处理
touchmove: function (e) {
var that = this,
index = e.currentTarget.dataset.index, //当前索引
startX = that.data.startX, //开始X坐标
startY = that.data.startY, //开始Y坐标
touchMoveX = e.changedTouches[0].clientX, //滑动变化坐标
touchMoveY = e.changedTouches[0].clientY, //滑动变化坐标
//获取滑动角度
angle = that.angle({
X: startX,
Y: startY
}, {
X: touchMoveX,
Y: touchMoveY
});
that.data.list.forEach(function (v, i) {
v.isTouchMove = false
//滑动超过30度角 return
if (Math.abs(angle) > 30) return;
if (i == index) {
if (touchMoveX > startX) //右滑
v.isTouchMove = false
else //左滑
v.isTouchMove = true
}
})
//更新数据
that.setData({
list: that.data.list
})
},
/**
* 计算滑动角度
* @param {Object} start 起点坐标
* @param {Object} end 终点坐标
*/
angle: function (start, end) {
var _X = end.X - start.X,
_Y = end.Y - start.Y
//返回角度 /Math.atan()返回数字的反正切值
return 360 * Math.atan(_Y / _X) / (2 * Math.PI);
},
})
效果图