摘要: GameObject canvas; int num = 20; float angle = 0; private float shortRadius=200; float longRadius = 450; Dictionary storeItem; GameObject main; public static bool run ... 阅读全文
posted @ 2017-11-10 21:21 U3DEngineer 阅读(1404) 评论(0) 推荐(0) 编辑
摘要: //保存需要排序的精灵容器 public GameObject[] Sprites; public Transform centrePoint;//椭圆的中心点 public float anglecheap = 25;//每个方块间的角度偏移 //保存位置点 private L... 阅读全文
posted @ 2017-11-10 16:19 U3DEngineer 阅读(735) 评论(0) 推荐(0) 编辑