摘要: public void ScreenUISelfAdptation(Transform scaleUI) { float widthrate = UnityEngine.Screen.width / 1920.0f; float heightrate = UnityEngine.Screen.hei 阅读全文
posted @ 2017-09-21 19:56 U3DEngineer 阅读(1405) 评论(0) 推荐(0) 编辑