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public GameObject AnimationObj;//带有动画的对象 // Use this for initialization void Start () { AnimationObj.animation["AnimationName"].time = AnimationObj.an 阅读全文
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Vector3 world;//物体要移动到的位置 (世界坐标系) float moveSpeed = 0;//物体移动速度 void Update() { //将物体的世界坐标转换为屏幕坐标 Vector3 targetposition = Camera.main.WorldToScreenPoi 阅读全文
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private float cameraMoveSpeed = 1.5f; void Update() { moveThisCamera(); } void moveThisCamera() { if (Input.mousePosition.x <= 10) { float xNew = this 阅读全文
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//摄像机前进后退的速率 private float view_value=20f; private float maximum = 100; private float minmum = 30; //滚轮实现镜头缩进和拉远的范围 private float sensitivetyMouseWhee 阅读全文