unity中实现监听鼠标的进入和退出某一个UI按钮
using UnityEngine;
using System.Collections;
using Assets.Code.myclass;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine.EventSystems;
public class ButtonEventTriggerListener : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
//单例模式
static ButtonEventTriggerListener buttonEvent_this;
public static ButtonEventTriggerListener Instance()
{
if (buttonEvent_this == null)
{
buttonEvent_this = new ButtonEventTriggerListener();
}
return buttonEvent_this;
}
private float origiValue;
private float endValue = 205;
private GameObject btnBcak;
private string mainPanelPath = "mainControllerPanel(Clone)/back/menuPanel/";
public void Start()
{
btnBcak = GameObject.Find(mainPanelPath + "RoamBack").gameObject;
origiValue = btnBcak.transform.position.x;
}
public void OnPointerEnter(PointerEventData eventData)
{
Debug.LogError("进入");
btnBcak.transform.DOLocalMoveX(endValue, 0.5f);
}
public void OnPointerExit(PointerEventData eventData)
{
Debug.LogError("退出");
btnBcak.transform.DOLocalMoveX(origiValue, 0.5f);
}
}