遍历存储所有物体添加到列表中(使用GameObject.activeSelf进行判断)
//存储菜单列表
List<GameObject> subMenu = new List<GameObject>();
//存储所有子菜单
public void StoreSubMenuData()
{
var menu = mainMenuScreen.transform.FindChild("back/menuPanel");
foreach (Transform kk in menu)
{
if (kk.GetComponent<Image>() != null && kk.GetComponent<Button>() == null)
{
subMenu.Add(kk.gameObject);
}
}
}
//隐藏所有子菜单
public void HideSubMenu()
{
foreach (GameObject obj in subMenu)
{
if (obj.activeSelf == true)
{
obj.SetActive(false);
}
}
}