为什么要对多线程进行加锁操作呢
一.如果不加锁,会怎么样?
可能会发生数据竞争,造成数据错乱.
例子:
本来想要的结果n=0,但是执行发现n的值不为0,而且有多种取值.究其原因,是因为多个线程之间会发生数据竞争,导致CPU线程调度时出现问题,不能够保证线程内执行代码的原子操作.我发现string str = "hello";这一句是必要的,不然它就不会出现n不为0的现象.(有待进一步研究)
注意,如果要所有子线程执行完毕后,再执行主线程.要有WaitForMultipleObjects操作.
#include "windows.h" #include <iostream>using namespace std;const int ThreadNum = 50; int g_Num = 0; DWORD WINAPI ThreadFun(void * param) { for (int i = 0; i < 100; i++) { g_Num = g_Num+1; string str = "hello"; g_Num = g_Num-1; } return 0; } int main() { DWORD lpThread[ThreadNum]; HANDLE h[ThreadNum]; for (int i = 0; i <ThreadNum; i++) { h[i] = CreateThread(NULL, 0, ThreadFun, NULL, 0, &lpThread[i]); } WaitForMultipleObjects(ThreadNum, h, TRUE, INFINITE); //等待所有的子线程执行完毕. int n = g_Num; cout << "n:" << n << endl; return 0; }
二.加锁后的情形
WaitForMultipleObjects是必须的,一开始忘记了使用这个,导致在EnterCriticalSection处报错,猜测是主线程没有等子线程执行完毕就结束了程序.为了验证猜想,将WaitForMultipleObjects注释掉,
在子函数中打印,发现确实是这个原因.
加锁后每次n打印出来的都是0了.
#include "windows.h" #include <iostream> using namespace std; const int ThreadNum = 50; CRITICAL_SECTION g_Cs; int g_Num = 0; DWORD WINAPI ThreadFun(void * param) { for (int i = 0; i < 100; i++) { EnterCriticalSection(&g_Cs); g_Num = g_Num+1; string str = "hello"; g_Num = g_Num-1; LeaveCriticalSection(&g_Cs); } return 0; } int main() { InitializeCriticalSection(&g_Cs); DWORD lpThread[ThreadNum]; HANDLE h[ThreadNum]; for (int i = 0; i <ThreadNum; i++) { h[i] = CreateThread(NULL, 0, ThreadFun, NULL, 0, &lpThread[i]); } WaitForMultipleObjects(ThreadNum, h, TRUE, INFINITE); //等待所有的子线程执行完毕. int n = g_Num; cout << "n:" << n << endl; DeleteCriticalSection(&g_Cs); return 0; }
新战场:https://blog.csdn.net/Stephen___Qin