yuv文件并行解析播放

#include <stdio.h>
#include <SDL2/SDL.h>
#include <sys/time.h>
#include <time.h>
#include <mpi.h>
#include <signal.h>


int dest;
const int bpp=24;  //bits per pixel 像素深度
//用24个二进制位来表示颜色,此时能表示16777216种颜色
//RGB三种颜色各自的精度都更高了(RGB各8位),叫RGB888,也叫RGB24 

int screen_w=500,screen_h=500; //窗口高度和宽度 
const int pixel_w=176*2,pixel_h=144*2;  //图片分辨率 
double difftimeval(const struct timeval *start, const struct timeval *end) 
{ //计算时间差的函数 参数分别是起始时间和结束时间 
        double d;
        time_t s;  //
        suseconds_t u; //微秒

        s = start->tv_sec - end->tv_sec;  
        u = start->tv_usec - end->tv_usec;
        //if (u < 0)
        //        --s;

        d = s;
        d *= 1000000.0;  //1秒=10^6秒 
        d += u;

        return d;
}

//将RGB24 / BGR24转换为RGB32 / BGR32
//并在需要时更改Endian
//big endian 数据存储:高字节在低地址, 低字节在高地址
//small endian 数据存储:高字节在高地址, 低字节在低地址 
void CONVERT_24to32(unsigned char *image_in,unsigned char *image_out,int w,int h){
    int i,j;
    for(i =0;i<h;i++)
        for(j=0;j<w;j++){
        //内存中的ARGB格式大字节序(低地址保存高MSB,这里是A):A | R | G | B 
        //ARGB格式Little Endian(低地址,低MSB,这里是B)在内存中:B | G | R | A 
            //Big Endian or Small Endian
            //"ARGB" order:high bit -> low bit.
            if(SDL_BYTEORDER==SDL_LIL_ENDIAN){ //如果是内存中的rgb格式是小端 
                //Little Endian (x86): R|G|B --> B|G|R|A
                image_out[(i*w+j)*4+0]=image_in[(i*w+j)*3+2];
                image_out[(i*w+j)*4+1]=image_in[(i*w+j)*3+1];
                image_out[(i*w+j)*4+2]=image_in[(i*w+j)*3];
                image_out[(i*w+j)*4+3]='0';
            }else{ //如果是内存中的rgb格式是大端 
                //Big Endian: R|G|B --> A|R|G|B
                image_out[(i*w+j)*4]='0';
                memcpy(image_out+(i*w+j)*4+1,image_in+(i*w+j)*3,3);  //从存储区image_in+(i*w+j)*3复制3个字符到存储区image_out+(i*w+j)*4+1 
            }
        }
}
//Refresh Event
#define REFRESH_EVENT  (SDL_USEREVENT + 1)
 
int thread_exit=0;
 
 //事件队列自身是由一系列的SDL_Event结构体组成,一个SDL_Event对应一个等待事件
int refresh_video(void *opaque){
    while (thread_exit==0) {   //SDL_Event是个联合体,是SDL中所有事件处理的核心
        SDL_Event event;
        event.type = REFRESH_EVENT;
        SDL_PushEvent(&event);
        SDL_Delay(50);
    }
    return 0;
}
 
int main(int argc, char* argv[])
{
    struct timeval start,end;
    gettimeofday(&start,NULL);  //SDL2库函数,计算时间差 
    printf("start: %f\n%f\n",start.tv_sec,start.tv_usec); //开始的时间(分别以秒和微秒的形式来表示) 
    int blocks = pixel_h*pixel_w/176/144;  //每一块的大小 
    int c = 9999; //the sum
    int num ;
    int myrank;
    unsigned char buffer[pixel_w*pixel_h*bpp/8];//middle 
    //BPP=32
    unsigned char buffer_convert[pixel_w*pixel_h*4];//big
    unsigned char yuv_buffer[pixel_w*pixel_h*bpp/8/2]; //small
    signal(2,SIG_DFL);
    MPI_Init(&argc, &argv);
    MPI_Comm_rank(MPI_COMM_WORLD, &myrank);
    MPI_Comm_size(MPI_COMM_WORLD, &num);//返回通信的进程数 
    //unsigned char yuv_buffer[pixel_w*pixel_h*bpp/8/2];
    
    //printf("num is %d\n",num);
    //printf("myrank is %d\n",myrank);
    

    if(myrank ==0)
    {
        printf("I am (0):%d\n",myrank);
        c=0;
        FILE *fp=NULL;

        fp=fopen("x.yuv","rb+");  //打开一个yuv格式的文件 

        if(fp==NULL){
            printf("cannot open this file\n");
            return -1;
        }
        while(1)
        {
        
            if (fread(yuv_buffer, 1, pixel_w*pixel_h*bpp/8/2, fp) != pixel_w*pixel_h*bpp/8/2) //fread函数返回值是实际读取元素的数目 
            { //yuv_buffer:读取的数据存放的内存的指针 
              //1:每次读取的字节数 
              //pixel_w*pixel_h*bpp/8/2:读取的次数 
                // Loop
                break;    
            }
        /*int m=0;
        for(;m<1000;m++){
            printf("%d ",yuv_buffer[m]);
        }if(m!=0&&m%100==0)printf("\n");*/
                //num 0: process broadcast
                c++;
                dest = (c-1)%(num-1)+1;  //目标进程的rank值 
                int f=0;
                for(;f<blocks;f++)//将图片分配到所有的进程 
                    MPI_Send(yuv_buffer+f*pixel_w*pixel_h*bpp/8/2/blocks,pixel_w*pixel_h*bpp/8/2/blocks,MPI_CHAR,dest,0,MPI_COMM_WORLD);
                    //第一次发送的是每一帧图片 
                    //yuv_buffer+f*pixel_w*pixel_h*bpp/8/2/blocks:发送缓冲区的起始地址 
                    //pixel_w*pixel_h*bpp/8/2/blocks:需要发送信息的元素个数 
                    //MPI_CHAR:发送消息的数据类型 
                    //dest:目标进程的rank号 
        }
        printf("read finished!\n");
    //printf("c is %d\n",c);
    }

//MPI_BCAST是从一个序列号为0的进程将一条消息广播发送到组内的所有进程  
    MPI_Bcast(&c,1,MPI_INT,0,MPI_COMM_WORLD);
    
    if(myrank==0)
    {
        //SDL_Init是SDL运行的初始 
        if(SDL_Init(SDL_INIT_VIDEO)) { //初始化视频子系统 
            printf( "Could not initialize SDL - %s\n", SDL_GetError()); 
            return -1;
        } 
        SDL_Window *screen; 
        //SDL 2.0 Support for multiple windows
        screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
            screen_w, screen_h,SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
            //SDL_CreateWindow函数参数分别表示:窗口标题、窗口x、y坐标、窗口的宽和高以及一些其他属性 
        if(!screen) {  
            printf("SDL: could not create window - exiting:%s\n",SDL_GetError());  
            return -1;
        }
        //创建窗口渲染器 
        SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);  
        //screen指渲染的目标窗口,设置“-1”则初始化默认的渲染设备,最后一个参数为0默认使用SDL_RENDERER_ACCELERATED(使用硬件加速) 
        Uint32 pixformat=0;
        pixformat= SDL_PIXELFORMAT_BGR888;  //创建纹理的格式 
        SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer,pixformat, SDL_TEXTUREACCESS_STREAMING,pixel_w,pixel_h);
        //sdlRenderer:目标渲染器   pixformat:纹理的格式 
        //SDL_TEXTUREACCESS_STREAMING:变化频繁 
        
        SDL_Rect sdlRect;  
        SDL_Thread *refresh_thread = SDL_CreateThread(refresh_video,NULL,NULL);
        SDL_Event event;
        int source =1;
        //printf("c is %d\n",c);
        while(1)
        {
            SDL_WaitEvent(&event);
            if(event.type==REFRESH_EVENT)
            {

            //Process 0 accepts buffer in turn 
            //printf ("wait %d return\n",(source - 1)%(num-1)+1);
                int f = 0;
                for(;f<blocks;f++)
                {
                    MPI_Recv(buffer_convert+f*pixel_w*pixel_h*4/blocks,pixel_w*pixel_h*4/blocks,MPI_CHAR,(source - 1)%(num-1)+1,0,MPI_COMM_WORLD,MPI_STATUS_IGNORE); //accepting buffer_convert
                    //第一个参数:接收缓冲区的起始地址  第二个参数:需要接收元素的个数  (source - 1)%(num-1)+1:源进程的rank值
                }
                //printf(" accept %d finished\n",(source - 1)%(num-1)+1);
                    
                SDL_UpdateTexture( sdlTexture, NULL, buffer_convert, pixel_w*4);  
                //sdlTexture:目标纹理   buffer_convert:像素数据   pixel_w*4:一行像素数据的字节数 
                if(source == c)
                {
                    //printf("exit!!!!00000000000000\n");
                    break;
                }
                source++;
                //printf("source !!!!%d\n",source);
                //FIX: If window is resize
                sdlRect.x = 0;  
                sdlRect.y = 0;  
                sdlRect.w = screen_w;  
                   sdlRect.h = screen_h;  
            
                SDL_RenderClear( sdlRenderer );   
                SDL_RenderCopy( sdlRenderer, sdlTexture, NULL, &sdlRect);  
                SDL_RenderPresent( sdlRenderer );  
            
            }
            else if(event.type==SDL_WINDOWEVENT){
                //If Resize
                SDL_GetWindowSize(screen,&screen_w,&screen_h);
            }
            else if(event.type==SDL_QUIT){
                break;
            }

        }
    }
    else if(myrank!=0)  
//pYUV = yuv_buffer pBGR24 = buffer width= pixel_w  height= pixel_h
    {
        int count =0;  //Number of frames made by each process
        //每个进程处理的帧数目 
        while(1)
        {
            if(myrank <= c%(num-1))  //num是进程总数    
            {                 
                if(count == (c/(num-1))+1)
                {                
                break;
                }
            }
            else
            {
                //printf("xxxx%d\n",c/(num-1));
                if(count == (c/(num-1)))
                {
                //printf("count weituichu%d\n",count);
                //printf("%d myrank exit\n",myrank);
                break;
                }
            }
            int f=0;
            for(;f<blocks;f++)
            {
                MPI_Recv(yuv_buffer+f*pixel_w*pixel_h*bpp/8/2/blocks,pixel_w*pixel_h*bpp/8/2/blocks,MPI_CHAR,0,0,MPI_COMM_WORLD,MPI_STATUS_IGNORE); 
                //收到一些图片帧 
            }
            printf("%d accept finished\n",myrank);
            if (pixel_w  < 1 || pixel_h < 1 || yuv_buffer == NULL ||  buffer == NULL)
                return 0;
            const long len = pixel_w * pixel_h;
            unsigned char* yData = yuv_buffer;
            unsigned char* uData = &yData[len];
            unsigned char* vData = &uData[len >> 2];
            
            int bgr[3];
            int yIdx,uIdx,vIdx,idx;
            int i,j,k;
        
            for(i=0;i<pixel_h;i++)
                for (j = 0;j < pixel_w;j++){
                    yIdx = i * pixel_w + j;
                    vIdx = (i/2) * (pixel_w/2) + (j/2);
                    uIdx = vIdx;
        
                    //计算rgb  yuv解码  yuv采用4:2:2方式采样 
                    bgr[0] = (int)(yData[yIdx] + 1.732446 * (uData[vIdx] - 128));                                     // b weight
                    bgr[1] = (int)(yData[yIdx] - 0.698001 * (uData[uIdx] - 128) - 0.703125 * (vData[vIdx] - 128));    // g weight
                    bgr[2] = (int)(yData[yIdx] + 1.370705 * (vData[uIdx] - 128));                                     // r weight
                    
                    for (k = 0;k < 3;k++){
                        idx = (i * pixel_w  + j) * 3 + k;
                        if(bgr[k] >= 0 && bgr[k] <= 255)
                            buffer[idx] = bgr[k];
                        else
                            buffer[idx] = (bgr[k] < 0)?0:255;
                    }
                }

                CONVERT_24to32(buffer,buffer_convert,pixel_w,pixel_h);
                //buffer_convert return to process 0
                //printf("%dtranscode finished \n",myrank);
                for(f=0;f<blocks;f++)
                {
                    MPI_Send(buffer_convert+f*pixel_w*pixel_h*4/blocks,pixel_w*pixel_h*4/blocks,MPI_CHAR,0,0,MPI_COMM_WORLD);
                    //第二次发送,发送的数据是每一帧里面的数据 
                }
                count++;
                printf("%dsend to process 0 \n",myrank);
        }
        
    }
    gettimeofday(&end, NULL);  //get the end_time
    //计算结束的时间 
    printf("myrank %d exit\n",myrank);
    if(myrank == 0)
    printf("%.0f\n", difftimeval(&end, &start));  //计算时间的函数 
      MPI_Finalize();
    return 0;
}
posted @ 2020-01-01 11:47  Stephen~Jixing  阅读(946)  评论(0编辑  收藏  举报