摘要: Canvas 画布 The Canvas component represents the abstract space in which the UI is laid out and rendered. All UI elements must be children of a GameObjec 阅读全文
posted @ 2017-12-02 14:02 破晓べ 阅读(1038) 评论(0) 推荐(0) 编辑
摘要: Rect Transform The Rect Transform component is the 2D layout counterpart of the Transform component. Where Transform represents a single point, Rect T 阅读全文
posted @ 2017-11-28 14:08 破晓べ 阅读(746) 评论(0) 推荐(0) 编辑
摘要: Rich Text 富文本 The text for UI elements and text meshes can incorporate multiple font styles and sizes. Rich text is supported both for the UI System a 阅读全文
posted @ 2017-11-28 10:36 破晓べ 阅读(2409) 评论(0) 推荐(0) 编辑
摘要: Auto Layout 自动布局 The Rect Transform layout system is flexible enough to handle a lot of different types of layouts and it also allows placing elements 阅读全文
posted @ 2017-11-20 10:31 破晓べ 阅读(908) 评论(0) 推荐(0) 编辑
摘要: Animation Integration 动画集成 Animation allows for each transition between control states to be fully animated using Unity’s animation system. This is th 阅读全文
posted @ 2017-11-11 19:50 破晓べ 阅读(800) 评论(0) 推荐(0) 编辑
摘要: Interaction Components 交互组件 This section covers components in the UI system that handles interaction, such as mouse or touch events and interaction us 阅读全文
posted @ 2017-11-11 17:56 破晓べ 阅读(666) 评论(0) 推荐(0) 编辑
摘要: Visual Components 可视组件 With the introduction of the UI system, new Components have been added that will help you create GUI specific functionality. Th 阅读全文
posted @ 2017-11-07 10:00 破晓べ 阅读(669) 评论(0) 推荐(0) 编辑
摘要: Basic Layout 基本布局 In this section we’ll look at how you can position UI elements relative to the Canvas and each other. If you want to test yourself w 阅读全文
posted @ 2017-11-01 18:13 破晓べ 阅读(825) 评论(0) 推荐(0) 编辑
摘要: Canvas 画布 The Canvas is the area that all UI elements should be inside. The Canvas is a Game Object with a Canvas component on it, and all UI elements 阅读全文
posted @ 2017-11-01 10:06 破晓べ 阅读(649) 评论(0) 推荐(0) 编辑
摘要: 四元数是一种在游戏引擎中比矩阵更适合表示旋转的表达形式: 1.之前的文章已经说过了矩阵旋转矩阵的推导,一个旋转至少要用3X3的矩阵表示,9个浮点数表示旋转显然是有冗余的,因为旋转只有3个自由度。 2.用矢量矩阵乘法来旋转矩阵,需要3个点积,即9个乘数和6个加数。若有可能,我们希望找到一种旋转表示方式 阅读全文
posted @ 2017-01-17 10:15 破晓べ 阅读(833) 评论(0) 推荐(0) 编辑