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Canvas 画布 The Canvas component represents the abstract space in which the UI is laid out and rendered. All UI elements must be children of a GameObjec 阅读全文
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Rect Transform The Rect Transform component is the 2D layout counterpart of the Transform component. Where Transform represents a single point, Rect T 阅读全文
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Rich Text 富文本 The text for UI elements and text meshes can incorporate multiple font styles and sizes. Rich text is supported both for the UI System a 阅读全文
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Auto Layout 自动布局 The Rect Transform layout system is flexible enough to handle a lot of different types of layouts and it also allows placing elements 阅读全文
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Animation Integration 动画集成 Animation allows for each transition between control states to be fully animated using Unity’s animation system. This is th 阅读全文
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Interaction Components 交互组件 This section covers components in the UI system that handles interaction, such as mouse or touch events and interaction us 阅读全文
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Visual Components 可视组件 With the introduction of the UI system, new Components have been added that will help you create GUI specific functionality. Th 阅读全文
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Basic Layout 基本布局 In this section we’ll look at how you can position UI elements relative to the Canvas and each other. If you want to test yourself w 阅读全文
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Canvas 画布 The Canvas is the area that all UI elements should be inside. The Canvas is a Game Object with a Canvas component on it, and all UI elements 阅读全文
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四元数是一种在游戏引擎中比矩阵更适合表示旋转的表达形式: 1.之前的文章已经说过了矩阵旋转矩阵的推导,一个旋转至少要用3X3的矩阵表示,9个浮点数表示旋转显然是有冗余的,因为旋转只有3个自由度。 2.用矢量矩阵乘法来旋转矩阵,需要3个点积,即9个乘数和6个加数。若有可能,我们希望找到一种旋转表示方式 阅读全文