摘要: // A simple blur shader, weighted on alphauniform sampler2D texture;void main(){ float radius = 0.01; vec4 accum = vec4(0.0); vec4 normal = vec4(0.0); 阅读全文
posted @ 2016-08-22 23:03 SkySnow(天雪) 阅读(172) 评论(0) 推荐(0) 编辑
levels of contents