ue4 替换软引用
2023-02-28 07:24 kk20161206 阅读(53) 评论(0) 编辑 收藏 举报TMap<FSoftObjectPath, FSoftObjectPath> ActorRedirectorMap;
UTexture* baseTEx, diffuse, normalTex;
baseTex = mat->GetTextureParamValue("baseTex", baseTex);
normalTex= mat->GetTextureParamValue("normalTex", normalTex)
FSoftObjectPath PreviousActorSoftPath(baseTex);
ActorRedirectorMap.Emplace(PreviousActorSoftPath, diffuse);
FSoftObjectPath PreviousActorSoftPath1(normalTex);
ActorRedirectorMap.Emplace(PreviousActorSoftPath1, diffuse);
IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
AssetTools.RenameReferencingSoftObjectPaths( PackagesToCheck.Array(), ActorRedirectorMap );