运算符重载 operator+[纯属温习啊][附加了一些内容 如:同名属性,复制构造函数]

 

//转换运算符具有以下特点:
    
//声明为 implicit 的转换在需要时自动进行。
    
//声明为 explicit 的转换需要调用强制转换。
    
//所有转换都必须是 static 转换。

    
public class OperatorOverride
    
{
        
public static void Execute()
        
{
            Complex num1 
= new Complex(123);
            Complex num2 
= new Complex(164);

            
//overload
            Complex sum = num1 + num2;
            Complex sum1 
= num1 - num2;
            Complex sum2 
= num1 * num2;
            Complex sum3 
= num1 / num2;

            
//implicit
            double dd = sum;

            
//explicit
            byte b = 3;
            Digit d 
= (Digit)b;

            
//implicit
            Digit digit = new Digit(3);
            
byte bb = digit;

            
//Display
            System.Console.WriteLine("complex number:  {0}", sum);
            System.Console.WriteLine(
"complex number:  {0}", sum1);
            System.Console.WriteLine(
"complex number:  {0}", sum2);
            System.Console.WriteLine(
"complex number:  {0}", sum3);
            System.Console.WriteLine(
"complex number:  {0}", dd);
            System.Console.WriteLine(
"complex number:  {0}", d.GetType());
            System.Console.WriteLine(
"complex number:  {0}", bb);


        }

    }


    
public struct Complex
    
{
        
int real;
        
int imaginary;

        
public Complex(int real, int imaginary)
        
{
            
this.real = real;
            
this.imaginary = imaginary;
        }



        
//重载 + - * /
        public static Complex operator +(Complex c1, Complex c2)
        
{
            
return new Complex(c1.real + c2.real, c1.imaginary + c2.imaginary);
        }


        
public static Complex operator -(Complex c1, Complex c2)
        
{
            
return new Complex(c1.real - c2.real, c1.imaginary - c2.imaginary);
        }


        
public static Complex operator *(Complex c1, Complex c2)
        
{
            
return new Complex(c1.real * c2.real, c1.imaginary * c2.imaginary);
        }


        
public static Complex operator /(Complex c1, Complex c2)
        
{
            
return new Complex(c1.real / c2.real, c1.imaginary / c2.imaginary);
        }


        
//隐式转换运算符
        public static implicit operator double(Complex cc)
        
{
            
return (double)cc.real / cc.imaginary;
        }


        
public override string ToString()
        
{
            
return (String.Format("{0}+{1}i", real, imaginary));
        }

    }


    
struct Digit
    
{
        
byte value;

        
public Digit(byte value)  //constructor
        {
            
if (value > 9)
            
{
                
throw new System.ArgumentException();
            }

            
this.value = value;
        }


        
//显式转换运算符
        
//此运算符将类型 Byte 转换为称为 Digit 的值类型。
        
//*由于不是所有字节都可以转换为数字,因此转换是显式的,这意味着必须使用强制转换
        public static explicit operator Digit(byte b)
        
{
            Digit d 
= new Digit(b);

            System.Console.WriteLine(
"conversion occurred");
            
return d;
        }


        
//隐式转换运算符
        
//由于任何数字都可以转换为 Byte,因此没有必要一定让用户知道进行的转换
        public static implicit operator byte(Digit d)
        
{
            
return d.value;
        }

    }

有关属性:
如何访问基类中被派生类中具有同一名称的另一个属性隐藏的属性。

public class Employee
    
{
        
private string name;

        
public string Name   《《《----
        
{
            
get return name; }
            
set { name = value; }
        }

    }


    
public class Manager : Employee
    
{
        
private string name;

        
public new string Name   《《《----
        
{
            
get return name; }
            
set { name = value; }
        }

    
    }


    
sealed class UserProperty
    
{
        
public void execute()
        
{
            Manager m 
= new Manager();

            m.Name 
= "RuiLei";   

            ((Employee)m).Name 
= "Lei";  //Base Name

            System.Console.WriteLine(
"Name in the derived class is: {0}", m.Name);
            System.Console.WriteLine(
"Name in the base class is: {0}", ((Employee)m).Name);

        }


    }

比较有意思
复制构造函数:

static void Main(string[] args)
        
{
            Instance person 
= new Instance("George"40);

            
//浅度赋值
            Instance personFleet = person;

            
//深度赋值
            
//类是没有Clone方法的,需要继承ICloneable
            
//Instance personDeep = (Instance)person.Clone();

            System.Console.WriteLine(personFleet.Details);
            
//System.Console.WriteLine(personDeep.Details);

            person.name 
= "AAA";

            System.Console.WriteLine(personFleet.Details);
            
//System.Console.WriteLine(personDeep.Details);

            
///Fleet result:
            
///     George is 40
            
///     AAA is 40
            
/// 
            
///Deep result:
            
///     George is 40
            
///     George is 40

            
        }


[Serializable]
    
public class Instance : ICloneable
    
{
        
public string name;
        
private int age;

        
// Copy constructor.
        public Instance(Instance previousPerson)
        
{
            name 
= previousPerson.name;
            age 
= previousPerson.age;
        }


        
// Instance constructor.
        public Instance(string name, int age)
        
{
            
this.name = name;
            
this.age = age;
        }


        
// Get accessor.
        public string Details
        
{
            
get
            
{
                
return name + " is " + age.ToString();
            }

        }


        
ICloneable Members
    }
posted @ 2007-03-19 16:18  RicoRui  阅读(710)  评论(0编辑  收藏  举报