[LeetCode]Surrounded Regions
Given a 2D board containing 'X'
and 'O'
, capture all regions surrounded by 'X'
.
A region is captured by flipping all 'O'
s into 'X'
s in that surrounded region.
For example,
X X X X X O O X X X O X X O X X
After running your function, the board should be:
X X X X X X X X X X X X X O X X
class Solution { public: int dir[4][2] = {{0,1},{0,-1},{1,0},{-1,0}}; void solveUtil(vector<vector<char> >& board, vector<vector<bool> >& visited, int ix, int iy, vector<pair<int,int> >& curPath, bool& isSurrounded) { int n = board.size(); int m = board[0].size(); queue<pair<int,int> > posQ; posQ.push(pair<int,int>(ix, iy)); while(!posQ.empty()) { int curX = posQ.front().first; int curY = posQ.front().second; posQ.pop(); if(board[curX][curY] == 'O' && !visited[curX][curY]) { curPath.push_back(pair<int,int>(curX, curY)); visited[curX][curY] = true; for(int k = 0; k < 4; ++k) { int newX = curX+dir[k][0]; int newY = curY+dir[k][1]; if(newX < 0 || newX >= n || newY < 0 || newY >= m) isSurrounded = false; else if (!visited[newX][newY]) posQ.push(pair<int,int>(newX, newY)); } } } } void solve(vector<vector<char>> &board) { // Start typing your C/C++ solution below // DO NOT write int main() function int n = board.size(); if(n == 0) return; int m = board[0].size(); vector<vector<bool> > visited(n, vector<bool>(m, false)); for(int i = 0; i < n; ++i) { for(int j = 0; j < m; ++j) { vector<pair<int, int> > curPath; bool isSurrounded = true; if(!visited[i][j]) solveUtil(board, visited, i, j, curPath, isSurrounded); if(isSurrounded) { for(int i = 0; i < curPath.size(); ++i) board[curPath[i].first][curPath[i].second] = 'X'; } } } } };