基于socketserver实现的并发(tcp和udp)
threading 线程
基于tcp协议:请求建立连接,然后开启进程
基于udp协议:直接开启新进程
基于tcp协议
import socketserver # 导入socketserver模块 # socketsever 把并发进程的方法封装 class MyHandler(socketserver.BaseRequestHandler): # 定义一个类,继承父类BaseRequestHandler # 父类里有request和client_address 属性 def handle(self): #通信循环 while True: # print(self.client_address) # print(self.request) #self.request=conn try: data=self.request.recv(1024) # self.request = conn if len(data) == 0:break self.request.send(data.upper()) except ConnectionResetError: break if __name__ == '__main__': # s=socketserver.ThreadingTCPServer(请求处理类 服务端地址) s=socketserver.ThreadingTCPServer(('127.0.0.1',8080),MyHandler,bind_and_activate=True) print(s) # <socketserver.ThreadingTCPServer object at 0x000002164C8D4898> s.serve_forever() # 代表连接循环 # 循环建立连接,每建立一个连接就会启动一个线程(服务员)和 # 调用Myhandler类产生一个对象,调用该对象下的handle方法,专门与刚刚建立好的连接做通信循环
import socket phone=socket.socket(socket.AF_INET,socket.SOCK_STREAM) phone.connect(('127.0.0.1',8080)) # 指定服务端ip和端口 while True: # msg=input('>>: ').strip() #msg='' msg = 'client33333' # msg='' if len(msg) == 0:continue phone.send(msg.encode('utf-8')) data=phone.recv(1024) print(data) phone.close()
基于udp协议
import socketserver class MyHandler(socketserver.BaseRequestHandler): def handle(self): #通信循环 print(self.client_address) print(self.request) # 元组形式,第一个是客户端发来的请求,第二个是套接字对象 data=self.request[0] print('客户消息',data) self.request[1].sendto(data.upper(),self.client_address) # 套接字对象(数据,客户端地址) # (b'client444444', <socket.socket fd=424, family=AddressFamily.AF_INET, # type=SocketKind.SOCK_DGRAM, proto=0, laddr=('127.0.0.1', 8080)>) # 客户消息 b'client444444' # ('127.0.0.1', 54288) if __name__ == '__main__': s=socketserver.ThreadingUDPServer(('127.0.0.1',8080),MyHandler) s.serve_forever()
import socket client=socket.socket(socket.AF_INET,socket.SOCK_DGRAM) #数据报协议-》udp while True: # msg=input('>>: ').strip() #msg='' msg='client444444' client.sendto(msg.encode('utf-8'),('127.0.0.1',8080)) data,server_addr=client.recvfrom(1024) print(data) client.close()
越是困难的事越要立即去做,这样收益才会最大!!!