摘要: dx11 04shader渲染intializeD3DX11CompileFromFile(vsFilename,NULL,NULL,"ColorVertexShader","vs_5_0",D3D10_SHADER_ENABLE_STRICTNESS,0,NULL, &vertexShaderBuffer,&errorMessage,NULL);D3DX11CompileFromFile(psFilename,NULL,NULL,"ColorPixelShader","ps_5_0", D3D10 阅读全文
posted @ 2012-09-20 18:12 凌霄神采奕奕 阅读(2012) 评论(0) 推荐(0) 编辑