摘要:
dx11 04shader渲染intializeD3DX11CompileFromFile(vsFilename,NULL,NULL,"ColorVertexShader","vs_5_0",D3D10_SHADER_ENABLE_STRICTNESS,0,NULL, &vertexShaderBuffer,&errorMessage,NULL);D3DX11CompileFromFile(psFilename,NULL,NULL,"ColorPixelShader","ps_5_0", D3D10 阅读全文