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WPF画N角芒星,正N角星

 

计算顶部三角形坐标方法:

/// <summary>
/// 获取顶三角形坐标
/// </summary>
/// <param name="r">外接圆半径(顶点到中心的距离)</param>
/// <param name="n">N角星</param>
/// <param name="x1">左横坐标</param>
/// <param name="y1">纵坐标</param>
/// <param name="x2">又横坐标</param>
private void GetCoordinate(double r, int n, out double x1, out double y1, out double x2)
{
    double unitAngle = 0;
    if(n < 5)
    {
        //奇数角星锐角30,偶数角星锐角和为45
        unitAngle = n % 2 == 1 ? 30 : 45;
    }
    else
    {
        //奇数角星锐角和为180,偶数角星锐角和为360
        unitAngle = n % 2 == 1 ? 180 / n : 360 / n;
    }
    double l = Math.PI / 180;    //弧度单位
    double a = Math.Sin(360 / (2 * n) * l),         //多角芒星各角连中心分割所得的夹角的一半
    b = Math.Sin(unitAngle/2 * l),           //芒星内角锐角的一半
    c = Math.Sin((180 - 360 / (2 * n) - unitAngle/2) * l),  //芒星除了内锐角的其他内角与中心点连线的夹角
    d = Math.Cos((360 / (2 * n)) * l);
    x1 = (a * r * b) / c;         //正弦定理
    y1 = (d * r * b) / c;
    x2 = r - x1;    //x2与x1关于中心点垂线对称,右移r个长度
    x1 += r;        //右移r个长度
    y1 -= r;        //下移r个长度
    //取正数
    x1 = x1 < 0 ? x1 * (-1) : x1;
    y1 = y1 < 0 ? y1 * (-1) : y1;
    x2 = x2 < 0 ? x2 * (-1) : x2;
}

1、画空心正N角星

思路:通过计算得到顶部一个三角形的坐标,画出三角形,再画出三角形顺时针旋转一周的其他N-1个三角形。组合起来得到一个伪的多角芒星。

/// <summary>
/// 画多角芒星,正多角星
/// </summary>
/// <param name="r">外接圆半径</param>
/// <param name="n">角数量</param>
/// <returns>返回包含正多角星的Canvas</returns>
private Canvas DrawingPentacle(double r, int n)
{
    double x1, x2, y1;
    GetCoordinate(r, n, out x1, out y1, out x2);
    Canvas canvas = new Canvas() { Width = 100, Height = 100 };
    //重复N次画出N个三角形斜边
    for (int i = 1; i <= n; i++)
    {
        DrawingVisual dv = new DrawingVisual();
        using (DrawingContext dc = dv.RenderOpen())
        {
            dc.DrawGeometry(Brushes.LightBlue, new Pen(Brushes.BlueViolet, 1), Geometry.Parse(string.Format("M {0},0 L{1},{2} M 50,0 L{3},{2}", r, x1, y1, x2)));
        }
        //顺时针旋转
        dv.Transform = new RotateTransform(i * 360 / n, 50, 50);

        //作为图片资源放到图片控件中
        RenderTargetBitmap rtb = new RenderTargetBitmap(100, 100, 0, 0, PixelFormats.Default);
        rtb.Render(dv);
        Image image = new Image() { Source = rtb };
        canvas.Children.Add(image);
    }
    return canvas;
}

 

posted on 2016-11-25 15:33  HotSky  阅读(472)  评论(0编辑  收藏  举报