internal enum AccentState
{
ACCENT_DISABLED = 0,
ACCENT_ENABLE_GRADIENT = 1,
ACCENT_ENABLE_TRANSPARENTGRADIENT = 2,
ACCENT_ENABLE_BLURBEHIND = 3,
ACCENT_INVALID_STATE = 4
}
[StructLayout(LayoutKind.Sequential)]
internal struct AccentPolicy
{
public AccentState AccentState;
public int AccentFlags;
public int GradientColor;
public int AnimationId;
}
[StructLayout(LayoutKind.Sequential)]
internal struct WindowCompositionAttributeData
{
public WindowCompositionAttribute Attribute;
public IntPtr Data;
public int SizeOfData;
}
internal enum WindowCompositionAttribute
{
// ...
WCA_ACCENT_POLICY = 19
// ...
}
public partial class MainWindow : OWindow
{
[DllImport("user32.dll")]
internal static extern int SetWindowCompositionAttribute(IntPtr hwnd, ref WindowCompositionAttributeData data);
internal void EnableBlur()
{
var windowHelper = new WindowInteropHelper(this);
var accent = new AccentPolicy();
accent.AccentState = AccentState.ACCENT_ENABLE_BLURBEHIND;
var accentStructSize = Marshal.SizeOf(accent);
var accentPtr = Marshal.AllocHGlobal(accentStructSize);
Marshal.StructureToPtr(accent, accentPtr, false);
var data = new WindowCompositionAttributeData();
data.Attribute = WindowCompositionAttribute.WCA_ACCENT_POLICY;
data.SizeOfData = accentStructSize;
data.Data = accentPtr;
SetWindowCompositionAttribute(windowHelper.Handle, ref data);
Marshal.FreeHGlobal(accentPtr);
}
public MainWindow()
{
InitializeComponent();
Loaded += MainWindow_Loaded;
CompositionTarget.Rendering += CompositionTarget_Rendering;
}
int fps = 0;
Stopwatch stopwatch = new Stopwatch();
private void CompositionTarget_Rendering(object? sender, EventArgs e)
{
if(!stopwatch.IsRunning) stopwatch.Start();
fps++;
if(stopwatch.Elapsed.TotalMilliseconds >= 1000)
{
tbFPS.Text = fps.ToString();
fps = 0;
stopwatch.Restart();
}
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Background = new SolidColorBrush(Color.FromArgb(12, 0xFF, 0xFF, 0xFF));
BorderBrush = Brushes.Gray;
EnableBlur();
}
}
参考GitHub - Nukepayload2/sample-win10-aeroglass