Surrounded Regions
Given a 2D board containing 'X'
and 'O'
, capture all regions surrounded by 'X'
.
A region is captured by flipping all 'O'
s into 'X'
s in that surrounded region .
For example,
X X X X X O O X X X O X X O X X
After running your function, the board should be:
X X X X X X X X X X X X X O X X
[解题思路]
board的四个边上的O是无法被X包围的,故如果在四个边上发现O,则这些O应当被保留 从这些O出发继续寻找相邻的O,这些O也是要保留的
等这些O都标记结束,则剩余的O就应该被改成X
public class Solution { public void solve(char[][] board) { if(board == null||board.length == 0||board[0] == null||board[0].length == 0) return; int y = board.length; int x = board[0].length; LinkedList<location> mylist = new LinkedList<location>(); for(int i = 0; i < x; i++) { // 第一行 if(board[0][i] == 'O') { board[0][i] = 'Y'; mylist.add(new location(0, i)); } // 最后一行 if(board[y-1][i] == 'O') { board[y-1][i] = 'Y'; mylist.add(new location(y-1, i)); } } for(int i = 0; i < y; i++) { // 第一列 if(board[i][0] == 'O') { board[i][0] = 'Y'; mylist.add(new location(i, 0)); } //最后一列 if(board[i][x-1] == 'O') { board[i][x-1] = 'Y'; mylist.add(new location(i, x-1)); } } while(!mylist.isEmpty()) { location myloc = mylist.poll(); if(myloc.x - 1 >= 0 && board[myloc.x - 1][myloc.y] == 'O') { board[myloc.x - 1][myloc.y] = 'Y'; mylist.add(new location(myloc.x - 1, myloc.y)); } if(myloc.y - 1 >= 0 && board[myloc.x][myloc.y - 1] == 'O') { board[myloc.x][myloc.y - 1] = 'Y'; mylist.add(new location(myloc.x, myloc.y - 1)); } if(myloc.x + 1 < y && board[myloc.x + 1][myloc.y] == 'O') { board[myloc.x + 1][myloc.y] = 'Y'; mylist.add(new location(myloc.x + 1, myloc.y)); } if(myloc.y + 1 < x && board[myloc.x][myloc.y + 1] == 'O') { board[myloc.x][myloc.y + 1] = 'Y'; mylist.add(new location(myloc.x, myloc.y + 1)); } } for(int i = 0; i < y; i++){ for(int j = 0; j < x; j++) { if(board[i][j] == 'Y') board[i][j] = 'O'; else if(board[i][j] == 'O') board[i][j] = 'X'; } } } class location{ int x; int y; location(int x, int y) {this.x = x; this.y = y;} } }