随笔分类 - Unity / 相机
摘要:在U3D项目中实现相机永远跟随玩家,是玩家模型保持在镜头最中间 private Transform player; //玩家和相机的差 private Vector3 offset; //相机移动速度 private float speed = 3; // Start is called befor
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摘要://第一人称相机实现 private float xRotate = 0.0f; private float yRotate = 0.0f; Void Update { xRotate -= Input.GetAxis("Mouse Y"); yRotate += Input.GetAxis("Mo
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