摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; //思想:在短时间内在规定圆内随机震动对象位置,从而实现震动效果 public class CamZhengDong : MonoBehaviour { //震动对象属性 private Transform Tr = nu... 阅读全文
摘要:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { //滚动速度 public float HorSpeed = 1.0f; public float VerS... 阅读全文