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Hi All,
I have two simple applications which are network based. The 'server'
takes a screenshot of its computer. When a 'client' connects, it will
receive the captured image. These are basically the fortune
server/client examples modified to transmit images instead of text.
Here is my code for sending the image:
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
out << (quint16)0;
out << originalPixmap;
qDebug() << "Pixmap Sent";
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
QTcpSocket *clientConnection = tcpServer->nextPendingConnection();
connect(clientConnection, SIGNAL(disconnected()),
clientConnection, SLOT(deleteLater()));
clientConnection->write(block);
clientConnection->disconnectFromHost();
And here is my code for reading it
QDataStream in(tcpSocket);
in.setVersion(QDataStream::Qt_4_0);
if (blockSize == 0) {
if (tcpSocket->bytesAvailable() < (int)sizeof(quint64))
return;
in >> blockSize;
}
if (tcpSocket->bytesAvailable() < blockSize)
return;
QPixmap nextPixmap;
in >> nextPixmap;
originalPixmap = currentPixmap;
updateScreenshotLabel();
getFortuneButton->setEnabled(true);
received = false;
The client receives some data, but how to I:
1. Ensure that all of the sent data is received, and
2. Convert the received data into a QPixmap so that it can be
displayed.
I know it sounds simple but i have racked my brains for several days
now and I just cant seem to get it. Please assist.
Thank you in advance,
Joshua W.
I am getting these errors:
QPixmap::scaled: Pixmap is a null pixmap
QSize(-1, -1)